Please forgive this noob question. But exactly how are the Character Graphics stored? Is there a certain RGB value or palette entry that's automatically chosen for the transparency? I tried looking for a good spriting tutorial to find out, but the few tutorials I found that mentioned characters did not explain this.
Yes, I know it's PNG. The problem is that, no matter what settings I choose I can't seem to create my own Character Graphic with a working transparency. I can load my custom character, but the border is anything but transparent. I tried selecting Tools > Options and setting a custom transparent color to match what I used in the character, but it still won't work.
I believe part of my problem is that, originally, I was saving this image in Corel Photo-Paint 8... and it does not support transparency for the PNG format. (Yes, I know it's insanely obsolete, but it usually gets the job done.)
I decided to try a different image program and so I installed IrfanView. At least this does support saving a transparent color in PNG. But it still wouldn't fix my problem. I tried with and without compression, but this didn't help either.
Then I installed the plug-in pack for IrfanView and tried saving the PNG with the "PNGOUT PlugIn Options." These are the new choices:
I understand the Color Type, Bit Depth, and preserving the pallet order, but the rest reads like greek to me.
I've been saving the character with a 256 colors. I've tried with both my custom palette and the same palette as a default character. Same problem either way. I assume that RMXP only supports an 8-bit pallet for characters, correct? Does this palette have to be the same for every character?
Yes, I know it's PNG. The problem is that, no matter what settings I choose I can't seem to create my own Character Graphic with a working transparency. I can load my custom character, but the border is anything but transparent. I tried selecting Tools > Options and setting a custom transparent color to match what I used in the character, but it still won't work.
I believe part of my problem is that, originally, I was saving this image in Corel Photo-Paint 8... and it does not support transparency for the PNG format. (Yes, I know it's insanely obsolete, but it usually gets the job done.)
I decided to try a different image program and so I installed IrfanView. At least this does support saving a transparent color in PNG. But it still wouldn't fix my problem. I tried with and without compression, but this didn't help either.
Then I installed the plug-in pack for IrfanView and tried saving the PNG with the "PNGOUT PlugIn Options." These are the new choices:
Color Type: Auto, Palette, Gray, Gray+Alpha, RGB, RGB+Alpha
Bit Depth: Auto, 1, 2, 4, 8
Use Huffman only? [checkbox]
Preserve palette order? [checkbox]
Filter: Auto, None, Sub (delta x), Up (delta y), Average (delta x&y), Path, Adaptive (mixed)
Block split threshold [slider bar]
Max passes [slider bar]
I understand the Color Type, Bit Depth, and preserving the pallet order, but the rest reads like greek to me.
I've been saving the character with a 256 colors. I've tried with both my custom palette and the same palette as a default character. Same problem either way. I assume that RMXP only supports an 8-bit pallet for characters, correct? Does this palette have to be the same for every character?