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Character development through speech

Dialogue: Character development through speech


Character development is crucial in the creation process of any story. Poor character development can make even the most interesting idea seem bland and unnoticeable. On the other hand, good character development can bring a new twist to the most cliché of stories.

A character is developed through action, reaction and speech. Though all are important in creating a believable character, this tutorial will focus on the speech portion of character creation/development.

Sections:
1) Vocabulary
2) Accents
3) Colloquialism
4) Dynamic Dialogue
5) Inner Monologue



Vocabulary:


Vocabulary is defined as the pool of words or phrases which a particular individual or culture draws upon when expressing ideas through oral or written speech. Or, to put it more simply, vocabulary is the words and phrases we use to talk.

Vocabulary of a person depends on the following:
The “formulaâ€Â
 
Character creation and character development are different things. This is a wonderful guide for intersting dialogue, don't get me wrong. But it's mistitled. Character development is development; the change a character goes through over the course of the story. This article just discusses creative dialogue in terms of creating character, but not development.
 
Double_Clawshot;177576 said:
Character creation and character development are different things. This is a wonderful guide for intersting dialogue, don't get me wrong. But it's mistitled. Character development is development; the change a character goes through over the course of the story. This article just discusses creative dialogue in terms of creating character, but not development.

This could be a case of semantics. Character development can refer to both the change a character goes through over the course of the story and the process of planning a character for a story/game. In the tutorial, I used the latter definition, though I imagine I could've changed it to character "creation" instead. I just found the term development to be more fitting to my needs because I was thinking that this would be most useful in the planning of characters and dialogue.

But if it's a problem, I suppose I could request a title change and change the instances where the word "development" was used in the text.
 
You're right in the case of looking at character development as their own separate words. I admit I didn't even look at it that way. It's more commonly used as a phrase though, with the two words put together. It caused some confusion for me, so it might for others. Be careful. :)
 
Remember not to over-do accents when writing though. I'm studying Wuthering Heights in english at the moment, and there is a character who's dialogue is spelt with a yorkshire accent in mind. I would much rather be told that this character had a yorkshire accent and just imagine it in my head than be forced to decipher the mass of crap that is between his speech marks. I know you can't tell people what accent your characters have in a video game, but you can convey it with back-story, making it a brief topic of conversation between characters, and visible accents that aren't overdone.
 
I say mentioning someone has an accent while making the person talk in proper English is like lying about the character. Imagine this happening in a movie. I am a great fan of 'em accents, and though I agree it shouldn't be overdone, masking them isn't the greatest option either. A nice inbetween would be that the protoganist wouldn't be able to understand the accent him/herself, or just partly, and required either rephrasing or someone to "translate" it.

I quite like the guide, but I wouldn't be me if I didn't have things to bitch about.

There is more to communication than dialogue. Think of the o-so-common nonverbal communication. Just like a way of speaking forms a character, the way they move also. Remind not to put the complete focus on verbal communication.

Also, as being one of these myself. I've had proper education, am also capable of using and understanding more complex words, but simply speak a lot of the so-called "slang". Enviroment is often a much more important factor than wealth or education.
A servant of the royal family may speak "proper English" when faced with "gentlemen", while using less delicate language when just "with the guys". While he's still the same person. Environiment also tends to change what people talk about, or say to think about. Just think of it, people see you as a different person when carrying a responsibility than in your spare time.

Swearing. Do you know the kiddies that insult your mom when you do something they dislike? Who is even slightly entertaimed by someone repeatly screaming: "YOUR MOM'S A HOE!"
The idea behind swearing in stories is the same as behind RL swearing. You need to either:
1. Hurt the person
2. Make others laugh at the other person
3. Portray yourself as a better person
Because if the fight goes like:
"YOUR MOM'S A HOE!"
"BUT YO MOMMO IS A BITCH!"
"NO YOURS IS! SON OF A BITCH!"
Granted you won't stay interested for long. While you know that 'em so-called "battles" keep people's attention much longer due more creative insults. So as a writer, it is important that swearing is creative, not plain stupid or annoying.

Proverbs. Don't think "simple language" has less usage for proverbs. Different proverbs indeed, but think of it. How many expressions will a noble have considering farming, and how many will a farmer have? They're used in different situations, and you may encounter the one situation more than the other, but keep in mind, "simplicity" of speech has nothing to do with the amount of proverbs known and used. Best it'd be if you'd call them styles of speech.

Also, what relatively bothers me. You keep mentioning wealth. "I got money so I got a flowery speech". Incorrect of course, they live/grow up in different enviroments because of their wealth. The enviroment is what changes things around, not the money. Give a beggar a million and you bet they won't talk like a noble 1 second later.
 

Yum

Member

As for swearing, I dunno, you don't normally have to be insulting people to be swearing, you may just be really liberal, young and happy.

"Oh my fucking god, that movie was so good." Works for modern settings because hey, people really do talk like that.
 

Bogus

Member

On swearing as well; There are instances where someone might swear out of irritation, who here can honestly say they haven't sworn out of frustration at a game? It's only important that it be used correctly, and the situation in which it happens makes sense. Or the character could be a particularly angry person who swears near constantly, like Cid from FFVII. As long as it makes sense and fits the situation/character it's fine.

I have to agree with The Cry of Fallen Angels about wealth too, I have met wealthy people who spoke like they had never even touched a book. I have also met homeless men who spoke like scholars. Wealth has nothing to do with it, and libraries are abundant and free to use, anyone with the ambition to learn could easily amass a grand vocabulary with little to no money. In most fantasy RPGs for example, it is usually the poor lone hermit in a hut that knows more about the world than the nobles, and they usually speak in riddles .

Knowledge is free.
 
Thank you all for the comments :)

I'll adress a couple of things:
@The Cry of Fallen Angels
There is more to communication than dialogue. Think of the o-so-common nonverbal communication. Just like a way of speaking forms a character, the way they move also. Remind not to put the complete focus on verbal communication.

The section on dynamic dialogue touches on that. I was focusing on speech specifically, so I didn't touch on other ways of communication - such as action and reaction. If I decide to expand on the tutorial, I might include these and mention alternative ways of communicating.

Also, as being one of these myself. I've had proper education, am also capable of using and understanding more complex words, but simply speak a lot of the so-called "slang". Enviroment is often a much more important factor than wealth or education.

I've also mentioned environment as well as the education level as important contributing factors. I didn't list them in a particular order of importance. But I've felt that education and wealth also deserved to be there because they do affect speech - no matter how minimal that may be.

Also, what relatively bothers me. You keep mentioning wealth. "I got money so I got a flowery speech". Incorrect of course, they live/grow up in different enviroments because of their wealth. The enviroment is what changes things around, not the money. Give a beggar a million and you bet they won't talk like a noble 1 second later.

I mentioned wealth in 2 sections, so I don't really think that I "keep" mentioning it, but that's not really the point :) If you take a look at the section that talks about the economic standing, you'll notice that I also talk about some exceptions. I mention specifically that a poor person inheriting a lot of money won't change their speech immediately.

While the environment plays a huge factor, I feel it necessary to mention that wealth does too. The wealth may do nothing more than set the environment of nobility and social expectations, but it's still a factor that affects speech.

@Dyre
I have to agree with The Cry of Fallen Angels about wealth too, I have met wealthy people who spoke like they had never even touched a book. I have also met homeless men who spoke like scholars. Wealth has nothing to do with it, and libraries are abundant and free to use, anyone with the ambition to learn could easily amass a grand vocabulary with little to no money. [ ... ]

Knowledge is free.

While libraries are abundant and free to use today, that isn't an option for all time periods. Before the printing press was invented, all books had to be copied by hand - which was a laborious and long process. As a result, books were only available to priests (because they copied them) and nobles. Even scholars had to have a considerable amount of money before they could have access too such books.

Most fantasy RPG's take place in this sort of world - before the technology was developped to include steam engines and printing presses. This also means that every town won't have a library and that the majority of people won't have the opportunity to get an elaborate education. And just so it's not misunderstood, they can still get an education - but the wealth of a noble will allow them to get a lot more.

While knowledge might be free, ways to go about getting it may not be :)

In most fantasy RPGs for example, it is usually the poor lone hermit in a hut that knows more about the world than the nobles, and they usually speak in riddles .

If you look at the note, you'll notice that I mentioned that characters who have travelled and who are older (i.e. have lived) will usually have the most vocabulary and mannerisms. The hermit wold fit into the category of an older person who has experienced a lot - and thus gained from it.

But I think that a distinction needs to be made between knowledge and education. Education is just one of the tools to get knowledge, but it's not the only way. We can learn through reading, listening, observing, experiencing and even more ethereal things like dreaming. Because of this, the economic standing has little bearing on knowledge and intelligence.

I still stand by my point, however, that it's easier for the wealthy to get a formal education because they can afford many resources that the poor can't. This doesn't automatically make them any smarter nor does it automatically make them knowledgeable about everything. It just expands their vocabulary.
--

I tried to keep the tutorial brief and cover many areas that I could've elaborated on. It seems that a lot of the comments are things that I've covered, but not emphasized heavily. Should I go back and put more emphasis on them?
 
THANK YOU for this post. This was SO interesting to read and it was very helpful to me.

I was having troubles trying to show the personality of one of my characters. She was meant to be a poor girl who had been traveling the world with her pet. Anyway, she is just STUPID in my game. I mean, I tried hard and she is just boring, uninteresting and dull to listen to.

I think now, I can use some of these tips to make a more lively personality. I think I will try giving her a bit of an accent, and also making her a little more improper sounding.

Thanks again for this great tutorial! *subscribes*
 

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