Character Design Tutorial using Case Studies
I have enough time to spare whooo~
Alright, I'll keep this first post simple, and hopefully, people will be making games with, hey, better characters.
<cough>more complex, thought-provoking/ believable/ realistic characters.<cough>
First, let's lay the groundwork
Why should I make my characters believable and realistic?
Let's face it, most of your characters will be human/ sentient, and that's good because the audience can relate to that. The more players see of the character in real life, the more they'll be able to relate and sympathize with them, the more they'll be able to understand their actions, motives and all that jazz.
Okay, but why do they need to be complex? Thought-provoking?
Most of the games here are serious productions so you'd want characters that stick. Unlike maths, a more complex character will stick more. Why? Firstly, complex characters allow the audience to think more about the characters actions. They will be analyzing the goings on in the characters mind, and it opens the audience's mind to the whole "what will happen next?" phenomenon. Now, psychologically, the more you recall something and analyze it, the more you remember it. For the most part, complexity in character design results in memorability.
Alright. Please continue.
Since the RMXP panel log used games and a few books for discussion, i'll do the same here. Just to set a limit.
CASE STUDY 1: Sialeeds from Suikoden V (A study on using relationships)
Now, I'm not one for medieval RPGs, but since that's what most people make games with (because of the RTP), I'll pick one - the Suikoden series.
Character: Sialeeds Falenas from Suikoden 5
I have enough time to spare whooo~
Alright, I'll keep this first post simple, and hopefully, people will be making games with, hey, better characters.
<cough>more complex, thought-provoking/ believable/ realistic characters.<cough>
First, let's lay the groundwork
Why should I make my characters believable and realistic?
Let's face it, most of your characters will be human/ sentient, and that's good because the audience can relate to that. The more players see of the character in real life, the more they'll be able to relate and sympathize with them, the more they'll be able to understand their actions, motives and all that jazz.
Okay, but why do they need to be complex? Thought-provoking?
Most of the games here are serious productions so you'd want characters that stick. Unlike maths, a more complex character will stick more. Why? Firstly, complex characters allow the audience to think more about the characters actions. They will be analyzing the goings on in the characters mind, and it opens the audience's mind to the whole "what will happen next?" phenomenon. Now, psychologically, the more you recall something and analyze it, the more you remember it. For the most part, complexity in character design results in memorability.
Alright. Please continue.
Since the RMXP panel log used games and a few books for discussion, i'll do the same here. Just to set a limit.
CASE STUDY 1: Sialeeds from Suikoden V (A study on using relationships)
Now, I'm not one for medieval RPGs, but since that's what most people make games with (because of the RTP), I'll pick one - the Suikoden series.
Character: Sialeeds Falenas from Suikoden 5
Full biography here:
http://en.wikipedia.org/wiki/Sialeeds
Overview:
From the onset, Sialeeds is a stock character: she is the sanguine support character who behaves as a second mother to the hero. You don't see her a lot in games I guess, this character appears in books more. In the game she is a main playable character during the first half, and becomes one of the main villains for the second half. She is killed by her nephew in the end.
So what about the character's personality?
Okay cool, so she parties all night but at the same time, she does good work. She's not one-dimensional and players can find real life examples of characters like that.
So first of all, here are the major events regarding Sialeeds in Suikoden 5
1. Her sister, Arshtat is killed by a warlord named Gizel to take over the throne.
2. She helps the Prince in his rebellion against Gizel and his unification of the whole place.
3. Just when the Prince was about to get a swift decisive victory against Gizel, Sialeeds turns traitor and kidnaps the Prince's sister, handing it to Gizel.
4. Gizel gives Sialeeds power and an army of her own, and she tries to stop the Prince's rebellion, killing a bunch of generals and officials along the way.
5. She is stopped by the Prince and is killed by him.
Now that the shallower effects have been dealt with, how many relationships does Sialeeds have? Relationships result in complexity you know... these are the basic ones
Why relationships?
These form the basis for character development in any medium. Plain and Simple.
1. Sialeeds and Arshtat (siblings)
Used to explain her experiences of "brutal ascension policies" and her being tangled into a web of democracy that no doubt prevented her from getting married to her former lover Gizel. Sialeeds loved Arshtat, so later in the game, when she decides to help Gizel (who kills Arshtat to take over the kingdom) in quelling the Prince's rebellion her motives are further complicated. Where do her loyalties lie? With her family? With her lover? Or with her people?
2. Sialeeds and the Prince (aunt and nephew)
The two treated each other siblings with much respect and much understanding for one another. Of course, this enhances the impact of Sialeeds' betrayal, especially since after Arshtat (the Prince's mother) dies, she becomes a second mother to him. Again it deepens the question as to who Sialeeds is actually loyal to.
3. Sialeeds and Gizel (lovers)
Another reason why she might've betrayed the Prince was because of her loyalty to her former lover (which, using her conversations with her rival and the NPCs, doesn't really seem to be the case). But this relationship does explain her implicit hatred for bureaucracy.
4. Sialeeds and the People (lord/lady and servants)
Sialeeds was a popular official, so when she does all that crazy stuff, the NPCs in her town/ the characters in the Hero's castle are confused. After Sialeeds dies, they offer their own interpretations as to why she did the things she did. Sialeeds' actions become more authentic this way.
5. Sialeeds and Lucretia (rivals)
Most of her more "honest" discussions occur with Lucretia. Lucretia is to begin with, an all-seeing-eye, so it makes sense that Sialeeds doesn't lie to her. Her speeches with her are ambiguous but coupled the history and the NPCs contributions, the player is able to piece together everything. (Yes, she did it for the people)
Wow, 5 relationships is a lot isn't it. It doesn't have to be epic like that. The key here is that:
1. The relationships influence each other
2. Sialeeds is interesting to begin with.
3. Her motives and behavior are realistic and has been done by actual people.
4. The relationships force the player to think.
Okay, I haven't got anymore time. More on Sialeeds next post: The use of events and NPCs in character development.
Next time, please be sure to mark spoilers carefully.
- psgels
http://en.wikipedia.org/wiki/Sialeeds
Overview:
From the onset, Sialeeds is a stock character: she is the sanguine support character who behaves as a second mother to the hero. You don't see her a lot in games I guess, this character appears in books more. In the game she is a main playable character during the first half, and becomes one of the main villains for the second half. She is killed by her nephew in the end.
So what about the character's personality?
With no claim to the throne, Sialeeds lived a life with a carefree attitude. She was known to drink, is quick to hold parties, and to sleep well into the day, punching out anyone who dares to wake her before she's ready. However, she was known to be quite skilled in the use of magic runes and with thrown chakram, as well as being having a sharp intellect and instinct for politics.
Okay cool, so she parties all night but at the same time, she does good work. She's not one-dimensional and players can find real life examples of characters like that.
So first of all, here are the major events regarding Sialeeds in Suikoden 5
1. Her sister, Arshtat is killed by a warlord named Gizel to take over the throne.
2. She helps the Prince in his rebellion against Gizel and his unification of the whole place.
3. Just when the Prince was about to get a swift decisive victory against Gizel, Sialeeds turns traitor and kidnaps the Prince's sister, handing it to Gizel.
4. Gizel gives Sialeeds power and an army of her own, and she tries to stop the Prince's rebellion, killing a bunch of generals and officials along the way.
5. She is stopped by the Prince and is killed by him.
Now that the shallower effects have been dealt with, how many relationships does Sialeeds have? Relationships result in complexity you know... these are the basic ones
Why relationships?
These form the basis for character development in any medium. Plain and Simple.
1. Sialeeds and Arshtat (siblings)
Used to explain her experiences of "brutal ascension policies" and her being tangled into a web of democracy that no doubt prevented her from getting married to her former lover Gizel. Sialeeds loved Arshtat, so later in the game, when she decides to help Gizel (who kills Arshtat to take over the kingdom) in quelling the Prince's rebellion her motives are further complicated. Where do her loyalties lie? With her family? With her lover? Or with her people?
2. Sialeeds and the Prince (aunt and nephew)
The two treated each other siblings with much respect and much understanding for one another. Of course, this enhances the impact of Sialeeds' betrayal, especially since after Arshtat (the Prince's mother) dies, she becomes a second mother to him. Again it deepens the question as to who Sialeeds is actually loyal to.
3. Sialeeds and Gizel (lovers)
Another reason why she might've betrayed the Prince was because of her loyalty to her former lover (which, using her conversations with her rival and the NPCs, doesn't really seem to be the case). But this relationship does explain her implicit hatred for bureaucracy.
4. Sialeeds and the People (lord/lady and servants)
Sialeeds was a popular official, so when she does all that crazy stuff, the NPCs in her town/ the characters in the Hero's castle are confused. After Sialeeds dies, they offer their own interpretations as to why she did the things she did. Sialeeds' actions become more authentic this way.
5. Sialeeds and Lucretia (rivals)
Most of her more "honest" discussions occur with Lucretia. Lucretia is to begin with, an all-seeing-eye, so it makes sense that Sialeeds doesn't lie to her. Her speeches with her are ambiguous but coupled the history and the NPCs contributions, the player is able to piece together everything. (Yes, she did it for the people)
Wow, 5 relationships is a lot isn't it. It doesn't have to be epic like that. The key here is that:
1. The relationships influence each other
2. Sialeeds is interesting to begin with.
3. Her motives and behavior are realistic and has been done by actual people.
4. The relationships force the player to think.
Okay, I haven't got anymore time. More on Sialeeds next post: The use of events and NPCs in character development.
Next time, please be sure to mark spoilers carefully.
- psgels