Okay this should be quite simple but due to the Internet being full of junk no one needs I haven,t been able to find any clue as to how to solve this one...
The problem I'm having involves a shining animation (a glint of light) on an item so that the player can see that there is something that needs investigating... simple so far.
The issue is I'm using the Half Kaizer template so the character is big, thus when the character is stood in front of the item the animation shows above (height priority) the characters head.
what I need is some way to have certain animations have a lower height priority than the characters (kind of like priorities on tilesets)
any help would be very much appreciated as the game I am working on pays a lot of attention to detail and this problem sticks out like a sore thumb.
The problem I'm having involves a shining animation (a glint of light) on an item so that the player can see that there is something that needs investigating... simple so far.
The issue is I'm using the Half Kaizer template so the character is big, thus when the character is stood in front of the item the animation shows above (height priority) the characters head.
what I need is some way to have certain animations have a lower height priority than the characters (kind of like priorities on tilesets)
any help would be very much appreciated as the game I am working on pays a lot of attention to detail and this problem sticks out like a sore thumb.