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Changing tiles on view...

Ter13

Member

I have a really cool tileset I've been working on for a day or so, and the walls are all 128 pixels tall. Meaning that they span four tiles. The walls themselves come in two flavours, transparent and opaque.

I made the tileset in photoshop, and put an 80% opacity value on one version of the walls. This is for wall images that overlay the room you are in. As my tileset's walls can only be seen north/south, the wall on the south in a room you have entered becomes opaque when you enter.

I found a hacky-yet-efficient way of doing this, basically making it so that you could actually reset the tiles to the transparent one. Unfortunately, what I want to do now is to change how the user sees these tiles.

I can't find the map blitting portion of the RGSS scripts... I know it's somewhere in the Viewport object, but it seems to be an internal object... Anybody figured out how to do this yet?

If I could get some help here, it would be fantastic.
 

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