I have a really cool tileset I've been working on for a day or so, and the walls are all 128 pixels tall. Meaning that they span four tiles. The walls themselves come in two flavours, transparent and opaque.
I made the tileset in photoshop, and put an 80% opacity value on one version of the walls. This is for wall images that overlay the room you are in. As my tileset's walls can only be seen north/south, the wall on the south in a room you have entered becomes opaque when you enter.
I found a hacky-yet-efficient way of doing this, basically making it so that you could actually reset the tiles to the transparent one. Unfortunately, what I want to do now is to change how the user sees these tiles.
I can't find the map blitting portion of the RGSS scripts... I know it's somewhere in the Viewport object, but it seems to be an internal object... Anybody figured out how to do this yet?
If I could get some help here, it would be fantastic.
I made the tileset in photoshop, and put an 80% opacity value on one version of the walls. This is for wall images that overlay the room you are in. As my tileset's walls can only be seen north/south, the wall on the south in a room you have entered becomes opaque when you enter.
I found a hacky-yet-efficient way of doing this, basically making it so that you could actually reset the tiles to the transparent one. Unfortunately, what I want to do now is to change how the user sees these tiles.
I can't find the map blitting portion of the RGSS scripts... I know it's somewhere in the Viewport object, but it seems to be an internal object... Anybody figured out how to do this yet?
If I could get some help here, it would be fantastic.