archdargon
Member
Hi, all. Currently I'm using version 1.16 of the Real Time Active Battle script.
I am perfectly aware that the script is compatible with Minkoff's animated battlers, however, I feel the said script (battler) is rather limited in its requirement for having equal frames for all animation. Especially since I'm using Ragnarok Online's sprites, which seemed to have different number of frames for each action for a singular character.
Therefore, I was wondering if the RTAB script can be edited so that for animated battlers, each action has it's own sprite sheet, allowing greater versatility and freedom - something like ccoa's side view battle system, for example.
In other words, is it possible to merge RTAB script with the animation aspect of ccoa's battle system script?
Any help would be much appreciated.
I am perfectly aware that the script is compatible with Minkoff's animated battlers, however, I feel the said script (battler) is rather limited in its requirement for having equal frames for all animation. Especially since I'm using Ragnarok Online's sprites, which seemed to have different number of frames for each action for a singular character.
Therefore, I was wondering if the RTAB script can be edited so that for animated battlers, each action has it's own sprite sheet, allowing greater versatility and freedom - something like ccoa's side view battle system, for example.
In other words, is it possible to merge RTAB script with the animation aspect of ccoa's battle system script?
Any help would be much appreciated.