EDIT: Just realized that this is in the wrong forum. Sorry! :sad:
Is there any way to easily change the damage display in RMVX with the DBS? I absolutely love the damage counters on this mod:
http://rpgex.sakura.ne.jp/home/sozai/VXsv01.jpg[/img]
...but it's all in Japanese and is therefore pretty hard to incorporate into my own data. Is there a script out for it? And if not, I'm quite familiar with RGSS but what would I have to do to implement that / is it available to implement in the default system? I just can't find anything easy in the default system - here's where it'd be:
Thanks for the help.
----------------
Now playing: Mike Krahulik and Jerry Holkins - 03/03/2008 PON PON PATA PON
via FoxyTunes
Is there any way to easily change the damage display in RMVX with the DBS? I absolutely love the damage counters on this mod:
http://rpgex.sakura.ne.jp/home/sozai/VXsv01.jpg[/img]
...but it's all in Japanese and is therefore pretty hard to incorporate into my own data. Is there a script out for it? And if not, I'm quite familiar with RGSS but what would I have to do to implement that / is it available to implement in the default system? I just can't find anything easy in the default system - here's where it'd be:
Code:
def display_action_effects(target, obj = nil)
unless target.skipped
line_number = @message_window.line_number
wait(5)
display_critical(target, obj)
display_damage(target, obj)
display_state_changes(target, obj)
if line_number == @message_window.line_number
display_failure(target, obj) unless target.states_active?
end
if line_number != @message_window.line_number
wait(30)
end
@message_window.back_to(line_number)
end
end
Thanks for the help.
----------------
Now playing: Mike Krahulik and Jerry Holkins - 03/03/2008 PON PON PATA PON
via FoxyTunes