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Changing the Damage Display

EDIT: Just realized that this is in the wrong forum.  Sorry!  :sad:

Is there any way to easily change the damage display in RMVX with the DBS? I absolutely love the damage counters on this mod:

http://rpgex.sakura.ne.jp/home/sozai/VXsv01.jpg[/img]

...but it's all in Japanese and is therefore pretty hard to incorporate into my own data. Is there a script out for it? And if not, I'm quite familiar with RGSS but what would I have to do to implement that / is it available to implement in the default system? I just can't find anything easy in the default system - here's where it'd be:

Code:
 def display_action_effects(target, obj = nil)
    unless target.skipped
      line_number = @message_window.line_number
      wait(5)
      display_critical(target, obj)
      display_damage(target, obj)
      display_state_changes(target, obj)
      if line_number == @message_window.line_number
        display_failure(target, obj) unless target.states_active?
      end
      if line_number != @message_window.line_number
        wait(30)
      end
      @message_window.back_to(line_number)
    end
  end

Thanks for the help. :)

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Their should be pictures used to show the numbers just to into the project folder, then pictures, then find the pictures image and edit the way the numbers look to your liking, thanks for asking.
 
The RMVX default battle system doesn't have any damage indicators like in that mod. I don't want to use that custom system, I just want to add the indicator that's in it, like the "92" that's popping up on that screenshot. All that RMVX does is display it in the messages.
 

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