Ok, this is my second tutorial. Now then, have you ever had a word or name in a game you've been developing that you think would be really important to the storyline? I recommend this tutorial for such a situation, or you can juat use it to spice up your game in general. It's very simple, actually.
All you do is start typing a message of in-game text, and then, when you come to a word that you think you should point out to whoever will play the game, or just want to season up the message a bit, type \c[#] before the word(s) you want to change the color of. The following is a key for what each number does.
0=white (used to return the text to normal)
1=purple
2=red
3=green
4=blue
5=pink
6=yellow
7=gray
8 and up=nothing
That's all there is to it! Like I said, it's simple.
All you do is start typing a message of in-game text, and then, when you come to a word that you think you should point out to whoever will play the game, or just want to season up the message a bit, type \c[#] before the word(s) you want to change the color of. The following is a key for what each number does.
0=white (used to return the text to normal)
1=purple
2=red
3=green
4=blue
5=pink
6=yellow
7=gray
8 and up=nothing
That's all there is to it! Like I said, it's simple.