Okay, I'm using Cogwheel's RTAB and Minkoff's Animated Battlers. Instead of doing attacks/spells like Animated Battlers does by default I'm creating animations and then playing them on top of the user (while hiding the user) for a more unique feel. However, I was recently trying to plan out how to number my animations for consistency/simplicity, and... Well, I have 30 base enemies, with 6 versions each, and 39 unique enemies/bosses. With their basic attacks and spells that's over 1000 animations, not counting customized gethit animations. So the easiest way to get around that, I think, would be to use the same animations for each version of the base enemies, since they all do the same thing, and then just change the Animation Graphic to be the correct one. (Changing something like hue isn't good enough, and I have a reason I need this number of enemies) So... Is there a way I could go about this, or some other way if this isn't possible/feasible?
-EDIT-
This problem is resolved, but there's another one further down
Also a sidenote, some of the enemies and bosses join the player and it would be easier to play their animations flipped than to create copies of them. Is that possible?
-EDIT-
This problem is resolved, but there's another one further down