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Changing Maximum Level

I don't know if you need a completely new script for this or if you just need to change something in the scripting but I was wondering if someone could help me so I could change the maximum level on RPG Maker VX.
If someone would help me with this it would be great.Also, I would like to have the instructions for this because I am not that good with scripting.

Thanks.
 

zen03y

Member

There's KGC's Limit Break script, but I odn't know how to use it either :(

Code:
#_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_
#_/    â—†             Unlimit Parameters - KGC_LimitBreak               Ã¢â€”† VX â—†
#_/    â—‡                  Last update : 2008/01/09                          â—‡
#_/    â—†                Translatation by Touchfuzzy                         Ã¢â€”†
#_/-----------------------------------------------------------------------------
#_/  This script allows you to go beyond the game's set limit of levels, stats
#_/   various parameters of enemies, money in hand, and possessed items.
#_/=============================================================================
#_/  Installation: Because this script overwrites many classes(given its nature)
#_/   it must be inserted as close to the top of the custom scripts as possible. 
#_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_

#==============================================================================#
#                           Ã¢Ëœâ€¦ Customization ★                                  #
#==============================================================================#

module KGC
module LimitBreak
  # 0. Levels 1-99 are determined normally, all levels after 99 are determined
  # by the equation used in PARAMETER_CALC_EXP.

  # 1. The stats listed in the database are only used as variables in the
  # following equations:
  #    ax^2 + bx + c
  #    a = What is set in the Database as the level 1 score of the
  #    corresponding stat.
  #    b = What is set in the Database as the level 2 score of the
  #    corresponding stat.
  #    c = What is set in the Database as the level 3 score of the
  #    corresponding stat.
  #    x = characters current level.

  # 2. The stats listed in the database are only used as variables in the
  # following equations:
  #    bx + c
  #    b = What is set in the Database as the level 2 score of the
  #    corresponding stat.
  #    c = What is set in the Database as the level 3 score of the
  #    corresponding stat.
  #    x = characters current level.

  PARAMETER_CALC_METHOD = 0

  # The following is the equation used for level 100 up if you are using
  # PARAMETER_CALC_METHOD = 0.  The following uses the difference between the
  #  stat at level 98 and level 99 at level 100 and each level afterwords.
  PARAMETER_CALC_EXP = "(param[99] - param[98]) * (level - 99)"

  # CHARACTER MAX LEVELS
  ACTOR_FINAL_LEVEL = []  # â†
 
It helps to look at the script a little bit.  Your welcome.


Code:
# CHARACTER MAX LEVELS
  ACTOR_FINAL_LEVEL = []  # ← DO NOT REMOVE.
  # Put in the level max you wish for individual characters here
  #   ACTOR_FINAL_LEVEL[actor ID] = max level
  [b]# ↓ This sets the max level of Actor 1 to 999[/b]
  [b]ACTOR_FINAL_LEVEL[1] = 999[/b] ----------------------------------------------------------------------THIS

  # This sets the max for any character who is not specifically set in the
  # above section.
  [b]ACTOR_FINAL_LEVEL_DEFAULT = 999[/b]
  # This sets the max amount of experience a character can earn.
  [b]ACTOR_EXP_LIMIT = 99999999[/b]-------------------------------------------------------------------------THIS
  # This sets the Max HP a character can gain.
  ACTOR_MAXHP_LIMIT     = 99999
  ACTOR_MAXHP-LIMIT[1]  = 99999
  # This sets the Max MP a character can gain.
  ACTOR_MAXMP_LIMIT     = 99999
  # This sets the max a character gain in Attack, Defense, Spirit, and Agility.
  ACTOR_PARAMETER_LIMIT = 9999

  # This sets the Max HP an enemy can have.
  ENEMY_MAXHP_LIMIT     = 9999999
  # This sets the Max MP an enemy can have.
  ENEMY_MAXMP_LIMIT     = 9999999
  # This sets the max an enemy can have in Attack, Defense, Spirit, and Agility
  ENEMY_PARAMETER_LIMIT = 9999
 

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