Hi all,
Was wondering if someone knew how to alter the enemy collapse se (and other system sounds) in battle. So, for example, a goblin would make a different grunt noise than a human once he collapsed in battle. I'm familiar with scripts such as this: $game_system.enemy_collapse_se = "<filename>", which one could use to enact in an event to change any system sound. How might I set this up so that every monster/actor returns a different sound when they collapse?
Was wondering if someone knew how to alter the enemy collapse se (and other system sounds) in battle. So, for example, a goblin would make a different grunt noise than a human once he collapsed in battle. I'm familiar with scripts such as this: $game_system.enemy_collapse_se = "<filename>", which one could use to enact in an event to change any system sound. How might I set this up so that every monster/actor returns a different sound when they collapse?