I suppose the title's making a lot of people go "uh... what?" and make blinky eyes at the screen right about now. I'll try to explain things a little better than I have in the title.
You all know the Change Graphic command, right? A little screen pops up, and you get to choose the characterset as well as the particular frame on that 4x4 grid that you'd like.
What I'd like is to be able to change the characterset that an event uses, without changing the frame it currently occupies.
Let's say a ghost is walking downwards when this script is used, and it catches him with his right, er, flap of cloth extended (an action which is symbolized by the second frame on the first row of the characterset.) He turns into a robot. Now, the user only specified the robot characterset to be used, but the robot is also facing down with his right foot extended -- the second frame on the first row.
Ideally, this would be in the form of a call to that script, without changing the actual "Change Graphic command at all. In the call, I should be able to specify the new characterset -- I may or may not need to specify the event which I am changing (as I plan to use this script only in Move Routes, which are already specific to a single event.)
Also, it's gotta be compatible with isometric charactersets as they're presented by f0tz!baerchen's Pixelmovement Script, which can be found through his topic: http://www.rmxp.org/forums/index.php?topic=624.0
Thanks in advance to anyone who's willing to put the time into this request. If you don't quite understand something that I've said, or would like more detail in a certain area, please tell me!
You all know the Change Graphic command, right? A little screen pops up, and you get to choose the characterset as well as the particular frame on that 4x4 grid that you'd like.
What I'd like is to be able to change the characterset that an event uses, without changing the frame it currently occupies.
Let's say a ghost is walking downwards when this script is used, and it catches him with his right, er, flap of cloth extended (an action which is symbolized by the second frame on the first row of the characterset.) He turns into a robot. Now, the user only specified the robot characterset to be used, but the robot is also facing down with his right foot extended -- the second frame on the first row.
Ideally, this would be in the form of a call to that script, without changing the actual "Change Graphic command at all. In the call, I should be able to specify the new characterset -- I may or may not need to specify the event which I am changing (as I plan to use this script only in Move Routes, which are already specific to a single event.)
Also, it's gotta be compatible with isometric charactersets as they're presented by f0tz!baerchen's Pixelmovement Script, which can be found through his topic: http://www.rmxp.org/forums/index.php?topic=624.0
Thanks in advance to anyone who's willing to put the time into this request. If you don't quite understand something that I've said, or would like more detail in a certain area, please tell me!