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Changing Actor Graphic with Different Equipped Armors

In games such as Castlevania, when you equip different armors, your characters graphic does not change. What I would like to do is have that graphic change (the sprite, not the battler). In the script, Case selection could select the id of the each actor, and then, based on the armor's id, make the actor's graphic something like "(actor graphic name)(armor name)". Hopefully this is not a new script by itself and only requires a simple modification of a previous script.
 
bluelink91":37le47uj said:
In games such as Castlevania, when you equip different armors, your characters graphic does not change. What I would like to do is have that graphic change (the sprite, not the battler). In the script, Case selection could select the id of the each actor, and then, based on the armor's id, make the actor's graphic something like "(actor graphic name)(armor name)". Hopefully this is not a new script by itself and only requires a simple modification of a previous script.

Try looking up a "visual equipment script". That's pretty much what you're describing at this point.
 
I've tried to find one, yet the demo for Guilluame777's script was dead (this was the only one I found on this site).
I'm also using a caterpillar script, which is why this script seemed to work the best.
 

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