I hope this is fairly simple. I want to adjust Ccoa's side view system it so that I can add in three more animation images to my Battlers directory to be used. So far ive added 3 to the constants list like this.
Plus I have added to @pose_names like this
With this info could someone tell me what else I have to do so that if I use @active_battler.set_pose($ATTACK_HIGH, false)[Or similar command]it will use the image I created named "charname_attack_high.png" for that animation?
Code:
$ATTACK_MED = 13
$ATTACK_HIGH = 14
$ATTACK_WEAK = 15
Plus I have added to @pose_names like this
Code:
RPG::Cache.battler(@battler.battler_name + "_attack_" + weapon.name.sub(" ", "_"), @battler.battler_hue)
@pose_names = ["_ready", "_guard", "_hit", "_miss", "_skill_default",
"_attack_" + weapon.name.sub(" ", "_"), "_lowhp",
"_moveto", "_movefrom", "_dead", "_battle_open", "_item",
"_attack_med", "_attack_high", "_attack_weak"] # added these
With this info could someone tell me what else I have to do so that if I use @active_battler.set_pose($ATTACK_HIGH, false)[Or similar command]it will use the image I created named "charname_attack_high.png" for that animation?