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CCOA can’t support too much frames?

Hello, I maid this question before and I saw that two people had response it, and believe, when I was clicking, the RMXP.org became unavailable. If someone can answer again, please, I’ll be glad.

My doubt is that when I use some version superior of CCOA 2.1 and try to use the animations in game, the battle don’t begin. It isn’t an error of script, but appears a message: “Options &F1”. I’ve tried to change the settings using the F1 button, and all animations were correctly done.
 
F1 doesn´t have anything to do with this error ^^

This message is thrown when the program runs out. It´s done by the Graphics module. By default a method in Graphics module must be called on each frame for the program to run, and that method is Graphics.update. It handles all the graphics on the screen, and updates them all. When Graphics.update isn´t called for more than 10 seconds, the RGSS interpreter understands that your script is hanging and closes the game.

So, your script may have fallen in an infinitive loop. This is so far what i know this error is, i´ve never used CCOA´s scripts and so i don´t have any kind of idea of why this happens. Maybe someone that´s used with this script can help you better... ^^
 

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