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Castle Of Eternity [VX]

Castle Of Eternity

"The castle is cursed by the eternity"



Story


Eternity does never end, what can be eternity then?
A circle? The sky? A dream? Does a dream really end?
You can decide...

The travler Naith left his hometown for a half-year ago... by mysterious reasons.
He went to town to town, searching for adventures... until one day, in Silver Woods he finds he's own...



Gameplay


You start in the Silver Woods. You play as the knight Naith (Ironic? Talking about my username lol)
You begin the actual game when you reach the castle, after 25-30 minutes playable prologue.

Have you played Super Mario 64? Where you collect stars to open doors and going deeper in to the castle?
Imagine that with other characters and crystals instead of stars and medieval age. And there is no Bowser to defeat, or Peach to save.



Characters

Naith

Class: Knight

Sex: Male

Attributes: Attack Magic, Sword & Blades, Agility & Spirit Bonus

Description: Purple hair, Brown-Red eyes. He is very confident, and need answears.


Wane

Class: Archer

Sex: Male

Attributes: State Magic, Bows, Attack & Defence Bonus

Description: Green-Gray hair, Blue eyes, Scar over the right eye. He is very calm, and he never gives up.


+2-4 More...



Genre

Medieval Age
Adventure
Puzzle
Role-Play
Action



Features

- 30 Minutes of PLAYABLE prologue.

- Sideview Battle System (SBS)

- Advanced Events

- Advanced Saves

- Custom Font & Windowskin

- Exiting Story (Tested on Friends)



Screenshots

Sc1.jpg

Sc2.jpg

Sc3.jpg

Sc4.jpg

Sc5.jpg


Team

Naith (Mapper, Story Writer & Game Leader

Terry1387 (Grammar Corrections, Please note: The grammar correction only count until you reach the castle...)



Credits

Naith
Terry1387
Kylock
Woratana
Yeyinde
Dargor


Demo Download

http://www.filefront.com/14421513/Castle-Of-Eternity.rar/

The download can take up to 40 minutes depending on your internet speed.

File Size: 272mb


Demo Faqs&Problems

1. If you expire that a BGM or BGS or SE or ME is missing, please reply.

2. The demo ends when you get to the "Dream Cavern"

3. Maker sure you got the RGSS2 installed. If you get error while starting the game, Launch the setup.exe found in the game folder under "RTP".

4. The demo includes Debug mode & saves. (The debug mode should not be used before you leave Silver Woods.)

5. If no text appears, you need to right-click on the FreebooterUpdated.ttf in the game folder and click install. This installs the Freebooter font.



Fore more information, Go to http://rpgmakingcommunity.webs.com/apps/forums/topics/show/1145998-castle-of-eternity-vx-
 
Super Mario 64 has next to no story, something that's really bad in an RPG. Also, it had many varied stages and if you want to go that way, try convincing us the stages will be fun and good looking. It also helps a lot if the battles are well done, especially if the story is bare-bone.

Anyway, the game begins with the hero saying something about eternity. It's the kind of talk which if I'd heard it in real life, I go all "um, maybe you should stop gazing at the stars..." and feel a bit uneasy. He then starts to move.

Soon enough he encounters an orc and a human. The orc threatens with dying or something, but our valiant hero jumps in and quickly kills the orc before it can kill itself.
Spelling.jpg

I'll stop playing dumb for a moment. You really need to do something about the grammar errors, the orc is not saying what he's supposed to say.

After a dialog which doesn't come of as natural, the human (who would have been perfectly capable of handling the orc by himself) joins. He comes with a paralyze spells which is single-target despite the description implying it's multi-target.

The heroes encounters more orcs and decides to sneak past. They quickly has a change of heart however and instead decides genocide is the way to go.

Ethnic cleansing done for now, they find an inn in the middle of a forest. The innkeeper doesn't seem interested in customers, but still allows the heroes to stay (for free) provided they don't bother him. Morning comes and the innkeeper is gone. Most people would have assumed by the innkeeper's earlier attitude that he simple left, minding his own business and expecting his guests to do the same. Not our heroes however, they decide to investigate. Cue to a dungeon underneath the inn.

After traversing the ghost infected dungeon, our heroes encounters the innkeeper who's laughing about a potion of immortality he found. The innkeper then spots the heroes and asks them to leave. Hero #1 is now for good reason wondering what's going on, but talks like child who insists he want to know what a group of adults are taking about despite being informed it's a grown up matter. This is in stark contrast with the eternite talk at the beginning. Anyway, the innkeeper summons a boss battle and bolts.

The heroes pursues him and when they catches up with him, he decides to drink the potion. That turns him into some armored guy. Hero #1 is all "huh, am I supposed to be scared" despite the name of the potion implying invincibility and said potion also having a decisive effect. Not surprisingly, they have their asses handed to them.

They wake up in a prison, but escapes due to hero #2 having a lock-pick. After going trough an encounter free dungeon and an encounter full dessert (which almost kill me since I had three potions and two of them heal almost nothing) they find a healing crystal. This is where I stopped playing.

You need some practice. The dialogs doesn't come of as natural and the characters aren't acting like human beings. Very little seems to make sense.
 
The grammar errors is because im norwegian, so it's quite hard for me, but im doing my best.

Im every game i made so far it has grammar errors, and i see its a very importante content (to have good grammar).

When you meet Hero #2 its a play of making the player wonder. Sooner in the game it was all made up, Wane helped Naith to reach the castle.

And the person in the inn, is supposed to kill the heroes. Thats why he let them sleep for free.

So now i "really" want to continue on my game...:-(
You didnt make it to the actual game eather...

And the game is supposed to be hard.

But... Isent it any positive with the game?
 
If the person in the inn was supposed to kill the heroes, he sure did a poor job. He could have killed them while they were asleep, or when he had already defeated them. Instead he opted to act mysterious.

Anyway, I continued the game and made it to Remember Falls. The game got even harder. Sure, it's supposed to be hard, but the best strategy seems to be to either run away for every battle or level grind, neither which is fun. The hero has a low number of skills and only enough MP for a few uses. He has to use his skills to have any chance to beat the battles, but even if he only casts one spell per battle, there will still be a lot of encounters left once he runs out of MP.

As for good things about the game, it does carry some sense of mystery. However, the writing needs to be better to make a good use of it. For example, I get the feeling that NPCs are acting mysterious just for the sake of being mysterious and not because there's an actual reason to do so.
 
Crystalgate":xeh912p5 said:
If the person in the inn was supposed to kill the heroes, he sure did a poor job. He could have killed them while they were asleep, or when he had already defeated them. Instead he opted to act mysterious.

Anyway, I continued the game and made it to Remember Falls. The game got even harder. Sure, it's supposed to be hard, but the best strategy seems to be to either run away for every battle or level grind, neither which is fun. The hero has a low number of skills and only enough MP for a few uses. He has to use his skills to have any chance to beat the battles, but even if he only casts one spell per battle, there will still be a lot of encounters left once he runs out of MP.

As for good things about the game, it does carry some sense of mystery. However, the writing needs to be better to make a good use of it. For example, I get the feeling that NPCs are acting mysterious just for the sake of being mysterious and not because there's an actual reason to do so.

um... you know what... i stop making this game and begins on another...
My grammar does get better everyday... so... yeah... Thanks for the replies...
 

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