The topic was closed, so I'm hoping someone who can help sees this topic.
I actually have two questions. But I'll give a little background info first. Originally I was going to use the ABS system, but it complicated other things, so I decided to go back to a normal RPG battle system. But Mr. Mo's script still offers a lot of useful stuff, specifically with monsters. I want to have monsters shown on screen, and when they bump into the character, a battle is initiated.
With Mr. Mo's script, I can make a "blank" enemy that doesn't perform any actions, so I can create an event that has an active enemy that only moves toward the player. However, the enemy never bumps into the player, which is what I want. So is there a way for me to make an enemy who is chasing the player actually bump into him?
And my second question, is there a command I can give that will make the enemy's event die so it can respawn? I would do erase event, but then it wouldn't be able to respawn.
Thanks in advance!
I actually have two questions. But I'll give a little background info first. Originally I was going to use the ABS system, but it complicated other things, so I decided to go back to a normal RPG battle system. But Mr. Mo's script still offers a lot of useful stuff, specifically with monsters. I want to have monsters shown on screen, and when they bump into the character, a battle is initiated.
With Mr. Mo's script, I can make a "blank" enemy that doesn't perform any actions, so I can create an event that has an active enemy that only moves toward the player. However, the enemy never bumps into the player, which is what I want. So is there a way for me to make an enemy who is chasing the player actually bump into him?
And my second question, is there a command I can give that will make the enemy's event die so it can respawn? I would do erase event, but then it wouldn't be able to respawn.
Thanks in advance!