First of all, I'm using mr.mo's ABS (I might transition, though. it's pretty buggy)
I want to learn rGSS, as I'm making a naruto MMORPG in NP+ (using RGSS). In order to make it any good, I need to know it. Before I take any time to learn it, I want to know if I can even do what I want to do with it!
I'm not looking for tutorials (though they'd help) on what I'm trying to do, but below are a few systems that I woul dlike to know if they are possible in RGSS, and what would push me in the right track.
1. SUBSTITUTION JUTSU
I plan on making a script that does this:
Th enemy (using an ABS) tries to hit you. If you hit the right button at the right time, then your character will not feel damage, but be paused. After a few seconds, your character will play an animation (of a smoke cloud) and reappear as a log (I already have all the graphics) unhurt. You lose galf of your SP (chakra in-game). After about a second, they'll appear a few spaces behind the enemy that tried to hit them. This, by far, is the most mind boggling thing in last Ninja Online that I can't get, and I'm not even sure if it's posible in Ruby (I've seen it done in Ultimate nInja, but I don't think that was scripted in Ruby).
2. TRANSFORMATION JUTSU
Here's another:
by using transformation jutsu, you'll turn into the nearest enemy/player near you (any script that can find the x and y coordinates of any near person or enemy, and cange the actor graphic to that). While in this stage, any enemy does not attack you (if you turned into one of them). In this form, though, you lose SP gradually in intervals. After a little while, you'll return to your stage if you deplete your chakra.
3. SUMMONS
Okay, this is tough:
Can RGSS do this? I need a script that, under your skills menu, you can summon a creature that fights any enemy near you. When your Chakra (or their HP) reaches 0, they leave. They should have their on stats, also. If anything, that shouldn't be too hard, but can it do it?
4. USER INPUT
Okay, here's a tough one (again):
Every technique (skill) requires the user to input a certain set of keys in the keyboard in a limited time, in a perfect order before they're executed onto the enemy. The power of the ability would require more keypresses, quicker (like hand signs in naruto).
One more. This one is very general. The last ones, I was jut asking can it be done? This is a real question.
How do I add an event to a skill? XD, that's probably very noobish.
I want to learn rGSS, as I'm making a naruto MMORPG in NP+ (using RGSS). In order to make it any good, I need to know it. Before I take any time to learn it, I want to know if I can even do what I want to do with it!
I'm not looking for tutorials (though they'd help) on what I'm trying to do, but below are a few systems that I woul dlike to know if they are possible in RGSS, and what would push me in the right track.
1. SUBSTITUTION JUTSU
I plan on making a script that does this:
Th enemy (using an ABS) tries to hit you. If you hit the right button at the right time, then your character will not feel damage, but be paused. After a few seconds, your character will play an animation (of a smoke cloud) and reappear as a log (I already have all the graphics) unhurt. You lose galf of your SP (chakra in-game). After about a second, they'll appear a few spaces behind the enemy that tried to hit them. This, by far, is the most mind boggling thing in last Ninja Online that I can't get, and I'm not even sure if it's posible in Ruby (I've seen it done in Ultimate nInja, but I don't think that was scripted in Ruby).
2. TRANSFORMATION JUTSU
Here's another:
by using transformation jutsu, you'll turn into the nearest enemy/player near you (any script that can find the x and y coordinates of any near person or enemy, and cange the actor graphic to that). While in this stage, any enemy does not attack you (if you turned into one of them). In this form, though, you lose SP gradually in intervals. After a little while, you'll return to your stage if you deplete your chakra.
3. SUMMONS
Okay, this is tough:
Can RGSS do this? I need a script that, under your skills menu, you can summon a creature that fights any enemy near you. When your Chakra (or their HP) reaches 0, they leave. They should have their on stats, also. If anything, that shouldn't be too hard, but can it do it?
4. USER INPUT
Okay, here's a tough one (again):
Every technique (skill) requires the user to input a certain set of keys in the keyboard in a limited time, in a perfect order before they're executed onto the enemy. The power of the ability would require more keypresses, quicker (like hand signs in naruto).
One more. This one is very general. The last ones, I was jut asking can it be done? This is a real question.
How do I add an event to a skill? XD, that's probably very noobish.