this is related to rpg maker xp and c# XNA. (for more info http://www.creationasylum.net/index.php?showtopic=21214&st=0#entry235375)
I need help with figuring out how to implement a 2d Coordinate system in my project. I've created classes that handle parsing tilesheets and building tile maps, and I'm currently extending it to load maps from xml and some other stuff. but i am stuck on trying to figure out how to controll the scrolling of the tilemap taking into consideration the other entities that will be on the map as well.
I need help with figuring out how to implement a 2d Coordinate system in my project. I've created classes that handle parsing tilesheets and building tile maps, and I'm currently extending it to load maps from xml and some other stuff. but i am stuck on trying to figure out how to controll the scrolling of the tilemap taking into consideration the other entities that will be on the map as well.