What I have tried to accomplish was one of the coolest parts of god of war: the button mash events.
http://www.youtube.com/watch?v=_5YBl0QJERQ
I tried to recreate this in rmxp. I don't mean just an event system where you have to press a key within a certain amount of time, but the whole thing. So if you press the button on time, the char will do a heavy attack, if you fail to press it on time, you fail and have to start over again. I was able to do the basic button input things, but i failed when it became more complex. can any of you give me some pointers, tips or a basic setup so i cant start over new with a fresh, empty head and all? Thanks!
http://www.youtube.com/watch?v=_5YBl0QJERQ
I tried to recreate this in rmxp. I don't mean just an event system where you have to press a key within a certain amount of time, but the whole thing. So if you press the button on time, the char will do a heavy attack, if you fail to press it on time, you fail and have to start over again. I was able to do the basic button input things, but i failed when it became more complex. can any of you give me some pointers, tips or a basic setup so i cant start over new with a fresh, empty head and all? Thanks!