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Buttery Art [image heavy]

Figured I'd post some of the work I've finished. Some is for commissions and some is for my personal use. Before anyone asks, no you can not use any of my work for your project, but if you contact me I'm open for commissions or (for noncommercial projects only) trades of services.
legs.gif
flowerclose-9.gif
DRESSEDspiderWalk.gif
spiderintr-1.gif

characters.png
starletlighttights.png
wingbase.png
lamia.png
nurse.png


dragon-2.png
dragonlord.png
knight.png
mason.png
mermaid-2.png
101_0455finished.png
bulbasaur-1.png
whoshoes.jpg
 
Hi Buttery,

Your style fluctuates so much, I don't quite know what to say about it.

Your sprites severely suffer from haphazard shading ... And pillow shading, especially in this:


The animations are interesting, albeit choppy (need more frames, smoother transitions, or more differentiation in movement on walk cycles).

But the Traditional Art pieces are very difficult to critique.

Some of them demonstrate a good level of mastery in form and decent skill in shading, like this:
dragon-2.png


Some of them are mostly okay in form, but pretty bad in contrast value, like this:
101_0455finished.png


And then the two portraits demonstrate nervousness in form (as indicated by the lack of variation and telltale "hiding the hands" pose) as seen in these two:
knight.png
dragonlord.png


You notably have a REALLY hard time with hands, which is a very common problem ... My only advice there is just to PRACTICE PRACTICE PRACTICE. Start with gesturing & blocking the shapes, and move up to stylized linework.


All in all, none of it is flat-out bad work. You display the beginnings of a good bit of skill. It all just needs the polish that comes with a lot of practice.
 
Its very very cool especially the artwork pictures at the bottom. But honestly, whats going on with the girl in the 3RD ANIMATION? I mean 4 arms or what? :S
 

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