I want a Bar, Similar to the Burst Bar from Atelier Iris 3.
What I mean is this:
There is a bar somewhere in the battle screen.
Every time a character attacks an enemy, it will fill a set amount depending on the damage.
For example, if the user of the script wants so, the bar could fill 5% from a hit below 100, 10% from a hit below in between 100-200 etc.
If an enemy attacks, the bar will drop the same amount it would fill, if a character attacked.
If the bar is maxed out, a set battle animation is shown in the middle of the screen, the Battle Background changes and all enemies will get the "delay" status effect.
Also, every attack will be a critical hit, no matter what. When a character attacks, the bar drops the amount it would fill, but doubled. When the bar is empty, everything goes back to normal.
This should work with the RTAB by Cogwheel and it's addons(ESPECIALLY Connected Attacking), Minkoff's animated Battlers and the SDK.
The Bar itself could go below the space for the Target/Spell/Description text.
Was this detailed enough?
What I mean is this:
There is a bar somewhere in the battle screen.
Every time a character attacks an enemy, it will fill a set amount depending on the damage.
For example, if the user of the script wants so, the bar could fill 5% from a hit below 100, 10% from a hit below in between 100-200 etc.
If an enemy attacks, the bar will drop the same amount it would fill, if a character attacked.
If the bar is maxed out, a set battle animation is shown in the middle of the screen, the Battle Background changes and all enemies will get the "delay" status effect.
Also, every attack will be a critical hit, no matter what. When a character attacks, the bar drops the amount it would fill, but doubled. When the bar is empty, everything goes back to normal.
This should work with the RTAB by Cogwheel and it's addons(ESPECIALLY Connected Attacking), Minkoff's animated Battlers and the SDK.
The Bar itself could go below the space for the Target/Spell/Description text.
Was this detailed enough?