Woot!
First for a self intro: Hi. Name's Skye, but that was taken so my user reads as NoxCaelum.
Anyway, me and a friend are trying our hand at making a game using RMXP (might switch to VX once its englished)
(just a demo for now then it might turn into a full blwon project), and I been learning some tech aspects of the
program, but I've got some questions, and not to sure where to look.
Details bout the game:
It's going to be a Pokemon based game, using the orig 151+ the evolves and devolves the added later in the series.
It's going to have a more mature theme, which isn't hard, and get this: a real story. Gonna take it away from the
theme of mass collecting pokemon that you're going to ignore, and tune it more towards a traditional RPG.
So far, we're just working out details bout the game and such. Gonna try and use as much original content as
possible, don't wanna rips, and going to try and increase the quality a bit. Also, if possible, make a port so it can be
played on the psp. When we have our trial demo I'll post it here. If the response is good, and we enjoy making it,
we'll turn it into a full blown game.
So, the reason for this topic:
Is it possible to change the map size limit to create a map system similar to that in pokemon where its one solid map
(instead of a bunch of maps taped together)?
Is it possible to add in wait animations, like foot tapping, for when the player doesn't move for a while?
Is it possible to use more frames for animations, like walking (which is a default 4)?
Is it possible to change the fps for the overall game, and if so what would be a be a number to set it at?
Is it possible to the change pixel sizes of just about everything to improve image qualty (things like character sprites,
tiles, etc.)?
Is it possible to set an event area larger than one tile, so that when a user moves into an area the event initiates?
Is it wise to include high quality music for things like bgm and se, and what format should be used then?
Is it possible to assign random encounters based upon whether the character is within a certain tile area (also like in
the pokemon games)?
Is it possible to convert a game to another platform, like PSP or such?
Is it better to place credits at the beginning of a game or at the end, if you want to cite sources for things you
used in game (like scripts and support)?
Is there any kind of scripts for lighting or something similar?
What would possess a company to go from an awesome side view battle system, to a ghetto lq front view one?
Hmmm... I think that's about it. Sorry for asking so many questions, I'll make sure to pay back the community for
it's help (though not with money cause I'm poor).
Any help would be appreciated, also any links you might know of so I can get more information on these subjects.
I really just wanna know if it's possible and where I might be able to learn about it.
Thanks.
First for a self intro: Hi. Name's Skye, but that was taken so my user reads as NoxCaelum.
Anyway, me and a friend are trying our hand at making a game using RMXP (might switch to VX once its englished)
(just a demo for now then it might turn into a full blwon project), and I been learning some tech aspects of the
program, but I've got some questions, and not to sure where to look.
Details bout the game:
It's going to be a Pokemon based game, using the orig 151+ the evolves and devolves the added later in the series.
It's going to have a more mature theme, which isn't hard, and get this: a real story. Gonna take it away from the
theme of mass collecting pokemon that you're going to ignore, and tune it more towards a traditional RPG.
So far, we're just working out details bout the game and such. Gonna try and use as much original content as
possible, don't wanna rips, and going to try and increase the quality a bit. Also, if possible, make a port so it can be
played on the psp. When we have our trial demo I'll post it here. If the response is good, and we enjoy making it,
we'll turn it into a full blown game.
So, the reason for this topic:
Is it possible to change the map size limit to create a map system similar to that in pokemon where its one solid map
(instead of a bunch of maps taped together)?
Is it possible to add in wait animations, like foot tapping, for when the player doesn't move for a while?
Is it possible to use more frames for animations, like walking (which is a default 4)?
Is it possible to change the fps for the overall game, and if so what would be a be a number to set it at?
Is it possible to the change pixel sizes of just about everything to improve image qualty (things like character sprites,
tiles, etc.)?
Is it possible to set an event area larger than one tile, so that when a user moves into an area the event initiates?
Is it wise to include high quality music for things like bgm and se, and what format should be used then?
Is it possible to assign random encounters based upon whether the character is within a certain tile area (also like in
the pokemon games)?
Is it possible to convert a game to another platform, like PSP or such?
Is it better to place credits at the beginning of a game or at the end, if you want to cite sources for things you
used in game (like scripts and support)?
Is there any kind of scripts for lighting or something similar?
What would possess a company to go from an awesome side view battle system, to a ghetto lq front view one?
Hmmm... I think that's about it. Sorry for asking so many questions, I'll make sure to pay back the community for
it's help (though not with money cause I'm poor).
Any help would be appreciated, also any links you might know of so I can get more information on these subjects.
I really just wanna know if it's possible and where I might be able to learn about it.
Thanks.