In the Pokemon Starter kit, when you hit an unpassable tile it bumps - too much, repeating really fast like a machine gun. Is there a way to edit this?
The script for the bumping is here:
Is there a way to basically input a waiting of about 1 second before it repeats the sound?
The script for the bumping is here:
Code:
if !check_event_trigger_touch(@x, @y+1)
Audio.se_play("Audio/SE/bump.wav")
end
Is there a way to basically input a waiting of about 1 second before it repeats the sound?