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Build & Win Contest: Judging Criteria

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BUILD & WIN CONSTRUCT 2 CONTEST JUDGING CRITERIA

When April 1st hits, and all entries are ready, the judges will be responsible for playing all of the entries (either to their completion, or atleast to a point where they find they can no longer continue, due to bugs or unreasonable difficulty).

We will be using this point-based rubric to assess each game, and total all points (total possible: 24pts, + 6 potential tie-breaking points, in the case of a tie or near-tie).
[Note that it will be possible to score a '0' in categories where you have met NONE of the requirements; e.g., you'd get a '0' in Sound if you have no music or sounds at all.]



JUDGING RUBRIC:

Stability:

1. Game is broken. There are game breaking bugs, and overall sloppy programming. Possibly wrought with severe lag or ridiculous load times.

2. Game is buggy. There may be a game breaking bug, but we had to work hard to find it. There are unintended results due to sloppy programming that don't break the game. Lag may be a real problem.

3. The Game is solid. No bugs are apparent in a casual play through. A thorough play through can find a minor bug here or there. Game may lag, or take a really long time to load.

4. No bugs. No lag, either. Everything handles as intended.


Fun:

1. Gameplay is completely tedious and utterly uninspired. Or, gameplay is horrendously balanced, to be either way too difficult or easy to enjoy. You'd stop mid play through.

2. Gameplay is run of the mill, but playable. You wouldn't play it again, and/or, you wouldn't really recommend it to anyone.

3. Gameplay is enjoyable. You feel you've wasted your time wisely.

4. Gameplay is amazing. You don't think you'll be seeing the sun anytime soon.


Innovation:

1. Utterly unoriginal. Completely derivative of other games. Nothing particularly engaging or new. May feel like it's just a crummier clone of another game.

2. Attempts a new spin on a genre of gameplay, but falls short. Or, attempts something original, but comes off extremely gimmicky, difficult to grasp, or full of unnecessary parameters. May be a game which feels a lot like other popular games we've played before, without trying to add many "new" or "unique" elements to it.

3. Successfully puts a new spin on an established genre of gameplay, which is a bit refreshing or accomplishes something original and enjoyable. Definitely seems like its own game, and doesn't make anyone think "oh, this is just a rip-off of _____."

4. When you play through you wonder how it is that no one has thought of this before. This designer must be some kind of genius or lucky.


Graphics:

1. Graphics are unoriginal and poorly utilized. They make you cringe at all times with their hideousness. They may even break the game.

2. Graphics are unoriginal but utilized adequately. Or, graphics are original, but unattractive, and dysfunctional at times.

3. Graphics are unoriginal but utilized very effectively for a pleasing experience. Or, graphics are completely original and are attractive & adequately utilized.

4. Graphics are great, and completely immersive. A great amount of care has been given to them.


Sound:

1. Sound is poorly utilized. Is unoriginal and annoying. And lacks functionality. May have music, but lack sound effects, or vice-versa (where appropriate).

2. Sound is functional but not original. Or, sound is original, but lacks complete functionality.

3. Sound is well managed throughout the product and adds to gameplay. Or sound is original but functional.

4. You find yourself humming the hypnotic BGM's and love the lovely squish your platforming hero makes as he crushes the opposition.


Marketing Relations:

1. The designer does very little to hype their game in the thread. They don't respond to player feedback, or worse, respond negatively to constructive feedback. Their thread is ugly, just a pile of boring paragraphs, or hard to read. Instructions on how to play the game may not be clear.

2. The designer keeps a journal of changes and design or posts screenshots and demos. Player responds somewhat to user feedback but doesn't seem to really try and out reach to users for opinions. Their thread isn't terribly attractive to the eye, but it's legible.

3. The designer is very responsive to feedback and designs promotional material such as logos and userbars to get people to check out their thread. They participate in userbar exchanges, and their game's thread has been given attention to design. It's easy to read, though may or may not be extremely pleasing to the eye.

4. The designer is very responsive to feedback, and is able to get other users to involve themselves in their marketing machine. They have come up with innovative ways to drum up interest in their game, have perhaps used social networking; their thread is beautiful and easy to read, and they generally have knocked every recommendation in the HYPE! thread out of the park.




In the occurrence where scores for top-ranking games are either tied or are VERY close to each other (i.e. +/- 2 pts), we will factor in the following rubric:

PUBLIC VOTE: +2 potential points Revised: 1 point per vote (old system resulted in further stalemates)
(This is restricted to 2 points as we don't want a member's popularity to greatly modify their standings.)

COMMUNITY: (This would be scored by Venetia only, in case of ties)

1. User does not offer help in the construct 2 support forum to other contest participants, or post feedback in other people's threads.

2. User sometimes offers help in support forums to other contest participants, or posts feedback in other people's threads. Feedback may be lacking in depth and helpfulness.

3. User regularly offers help in support forums to other contest participants and posts feedback in other people's threads.

4. User is a model member of the community and is always helping others and giving people helpful feedback that is useful for making better games.



Total possible: 24 pts., per judge.

(Scores will be averaged & rounded DOWN between all judges: For example, if there are 3 judges, and a game is scored 18, 20, and 21, we will say it scored 19 points.)

ADDITIONAL SCORING NOTES!!!!

You should not ACTUALLY provide your final scores on the games until you have played all the games.
That way, you can measure the games on a curve.
You will be able to assess which games really go above and beyond, in comparison to all other entries.
Keep notes as you go.
A good strategy will be to very quickly play about 1-2 minutes of all games first, and THEN sit down and seriously start doing full play-throughs, so you can make better judgments.


As far as categories go, in general:
>> If the game exceeds all your expectations, and is clearly superior to all or most of its competitors in that category, award them the full 4 points.
>> If the game makes an obvious attempt at exceeding your expectations, but simply does not seem to be THE BEST of all games in that category, award 3 points.
>> If the game manages to fulfill most judging requirements, but is lacking polish in that category, award 2 points.
>> If the game fails to fulfill most judging requirements, and seems like one of the worst among the competition in that category, award them 1 point.
>> If the game is entirely lacking (i.e. no effort at all) in a category, such as entirely lacking sound, award 0 points.



IMPORTANT: Do not let your judgment of other categories affect scores in unrelated ones.
For example, if the game is EXTREMELY innovative, and earns a 4 in Innovation, but has awful graphics, do NOT "boost" their graphics score.
Likewise, if a game has horrible sound effects, and earns a 1 in Sound, you shouldn't let that affect what you think about the Stability category.


ASK YOURSELF THESE QUESTIONS WHILE PLAYING THE GAME to assess how you will be giving them points!:

('+' = positive question; '-' = negative question)



Stability:

- Have you encountered any bugs or errors?
- Did the game crash at any point?
- Does the sound take a really really long time to load (as in, more than 10-15secs)?
- Does the game chug, or get noticeably laggy?
- Does the game take longer than 30 seconds to load, in Chrome, on a good internet connection?

(Note that load times should only very minorly affect your judgment in this category, but nasty load times CAN make a game go from a '4' to a '3' if it is otherwise bug-free.)






Fun:

+ While playing, do you find yourself WANTING to progress to the next level, or to earn more points (etc.)?
+ Does the game reward you somehow, with some form of an incentive to either want to keep going, or to play it again?
+ Did you smile or laugh at any point during gameplay? Or, did you feel encouraged or inspired by it somehow?
- Does the game "punish" you, in a way that makes you feel like you want to give up?
+ Could you describe your experience as "addictive"?
+ Based on the fun factor alone, could you see yourself recommending this to any other game enthusiasts?






Innovation:

- Is the game instantly reminiscent of another specific [very popular] game?
>> + If so, does the game feel like it has added a new twist or spin on that type of game?
>> + OR, if so, does the game seem like it would take a lot of innovation to make it work by using Construct 2?
+ Do you feel like this is very unlike most games you've played in the past?
+ Does the game introduce new concepts or interesting ideas? Did you ever say something to yourself while playing, such as: "That's clever!"?
+ Can the game be categorized as something other than 'platformer', 'casual arcade game', or 'space shooter'? (Note that basic platformers and space shooters are the easiest types of games to make with Construct 2, so things like Adventure Games, RPGs, Puzzlers, or RTSs should be considered more innovative.)
- If you hypothetically paid money for this game, would you feel "gypped" that it's a "clone" of another game?






Graphics:

+ Are the graphics custom-made?
+ Even if the graphics aren't custom, does everything look congruent (i.e. all the same art style)?
+ Does it look like the entrant spent a good amount of effort on making the game just generally look decent?
+ Do the HUDs, GUIs, or menus look nice & consistent? Do the letters or fonts stand out in an attractive way?
- Do you notice a lot of texture problems, fuzziness, or stray pixels? How about awkwardness/ugliness in animations?
- Does it feel like the aesthetic of the game could be pulled off by anyone, even your colorblind uncle missing 3 fingers?
+ Do any of the sprites have any impressive-looking animations?
+ If particle effects are used, are they used well, and do they look attractive?






Sound:

+ Were the sounds and/or music tracks done custom, just for this game?
- If there is no music present, do you wish there were? (i.e. does it FEEL like it needs music, but there is none?)
- Did you find yourself annoyed by the sounds or music at any time?
+ Are there appropriate sounds that react to things that happen (e.g., gunfire sound when shooting, or switch-flip sound when toggling switches, etc.)?
+ Does the sound, music, or ambient noise make you feel "drawn into" the game -- more immersed?






Marketing Relations:

+ Did the entrant make an attempt at putting an advertising link to their thread in their signature?
+ Did the entrant come up with any outside websites, or social marketing pages (e.g., Facebook, Twitter), for their game?
+ Did the entrant make their thread stand out -- was it themed, and nice to look at?
+ On the game's thread: Was it instantly easy to find a direct link to their game, and instructions on how to play?
+ Was everything spelled correctly, with proper grammar?
+ Was there a logo (and does it look nice)?
+ Did the entrant make an attempt to linkshare, advertise other peoples' games, or post feedback in other entrants' threads?
+ Did the entrant post their game elsewhere, such as the Scirra Arcade, Scirra Forums, or one of their own websites?
+ Did the entrant pay attention to user feedback while making their game?
+ Did the entrant try to get their audience to post screenshots of playthroughs, compare scores, or actively participate in demonstrating that they play(ed) the game?
- Was the entrant's thread's original post too wordy, or, not wordy enough? Were spoilers covering up too much?
+ Did you feel like you could assess what the game was about from quickly looking at the entrant's thread?
+ Was there a backstory, explanation of characters, or other types of fun little additional information that makes the game stand out to fans?






COMMUNITY:
+ Did the entrant attempt to help other entrants?
+ Did they participate in linksharing or advertising other entrants' games?
+ Did they post feedback or information outside of the C2 Contest board (e.g., the Construct 2 Support board)?
+ Did they make an introduction for their self in the Introductions forum, or post in social boards, such as General Discussion, Video Games, or Other Entertainment?
+ If someone on this forum asked you "What do you think about [entrant's name]?", do you think you'd be able to identify who that member is, and answer the question?
(Please base your assessment on their activity as of the past month, so to not be unfair to newer members.)
 

Eventing_Guy

Awesome Bro

If I gave myself scores:

1. 3 points
2. 2 Points
3. 2 Points
4. 2 Points
5. 0 Points (I don't have any music)
6. 2 Points

tie breaker score: 3 Points
 
It's an interesting and overall fair scheme, however easily exploitable: A simple-structured game is likely to score tediously better in all areas than anything out of Construct's comfort zone, as far as all three first ones go. That means if you put 5 seconds into putting the default jump n run functionality in, you already have all the points you could possibly get from innovation category (which isn't as foreseeable as "no bugs", making it a very unthankful thing to go for in direct comparison.
Also, you just kind of made me feel uncomfortable about posting feedback... :dead:
 

Jason

Awesome Bro

The only thing I'll have a problem with is the music and sound, since like Eventing_Guy, I don't have ANY at all... hopefully I'll be able to fix that though...
 
BlueScope":1586kdmu said:
It's an interesting and overall fair scheme, however easily exploitable: A simple-structured game is likely to score tediously better in all areas than anything out of Construct's comfort zone, as far as all three first ones go. That means if you put 5 seconds into putting the default jump n run functionality in, you already have all the points you could possibly get from innovation category (which isn't as foreseeable as "no bugs", making it a very unthankful thing to go for in direct comparison.
Also, you just kind of made me feel uncomfortable about posting feedback... :dead:
It sounds like you're imagining the judges to be robots or retards or something.

We are PEOPLE who know what is and what isn't hard to do in this program, and we appreciate HARD WORK.

People who pour HARD WORK into their entry will look better than people who did not!

I don't understand how you could extrapolate that opinion about the "innovation" category. Why would we consider something innovative less innovative than something that is not? o_O

Also if your feedback is constructive then why would you worry about posting it??
 
Also I wish you people would stop being so pessimistic about this ... We are going to be ecstatic to see all of your entries, and we're not expecting your life's masterpieces from a Free version of a program that may very well be totally new to you, with a month's time limit to boot.

We're not rule nazis and we're not judge nazis either; why does everyone sweat things they don't need to?

If you think you did a good job on your game, then chances are pretty high that we will think so too ~~~~
 

Jason

Awesome Bro

I'm not being pessimistic! If anything I'm optimistic! I mean, I've had pretty great "reviews" of my demo from quite a few people (Other internet buddies too by the way), praising the performance and how smooth it runs, along with the gameplay, but have said the lack of variety will let it down, but I'm on my way to fixing that anyway so I reckon I could get some pretty high scores, the only things letting me down are sounds...
 
01lifeleft":3fdjtxhl said:
No pain no gain. :biggrin:
Indeed!

I admit I did feel rather pessimistic because 1. I'm new to this community 2. I hail from experiences and backgrounds where things like software development and game development have a heavy taint of elitism attitude. I'm not a code guru or pro game developer myself, and in those environments that I came from (or in fact, I'm in right now) I get looked down on very easily if I'm being "casual" and not keeping up the pace.

I know I'm in this for my own fun and hobby though so I won't feel bad at the possibility of getting marked down.
 
Something to know about Hbgames attitude is the thing we prolly dislike the most is elitist attitudes towards games. We like to try and have an atmosphere where people feel free to experiment, innovate, network, and have fun while doing so. For most of the users here, this is a hobby or a dream rather than a future career. Don't get us wrong we've had some users who were in the midst of making this their career. But we don't as a staff or as a community take the vantage point that there is a right way to make a game and that if you aren't doing it the right way then we shall snootily point our nose in the air and say, "no thank you my good sir this belongs in the basement with the rest of the filth."
 
I'm not sure what you mean by all you could get from innovation Bluescope. If you made a simple platformer using all the basic controls of Construct, it would prolly play, feel, and be like every other platformer we've ever played. So innovation may suffer quite a bit.
 

onzephyr

Awesome Bro

Fun making stuff. Followed by fun playing and talking about all the stuff that was made. Learning some cool stuff. Then way down the road worry about winning or losing or placing or eating bacon. Least that's how I look at it.
Can't speak for anyone else but already at this point in my projects development. I'm planing on continuing work on it after the contest is over. Because I'm having a blast so far.
cheers.
 
Same here onzephyr. I'm definitely continuing after the contest. The whole point of me joining is to kick start the idea that I've been having and get my hands dirty at long last. Likewise I am having fun just from fiddling with the engine itself.

Good luck to you all and I hope you have as much fun as I do.
 
I love it that everyone's just having fun making games. I am too :) As onzephyr says, I'm also going to be having a heck of a lot of fun playing and talking about everyone's games too :)
 
I didn't mean to sound negative or pessimistic... it's just what came to mind when looking at the criteria, and I thought I'd point it out ^^"

But yeah, what I meant with 'all you could get from innovation' is that there's 4 points for innovation and 4 points for bug-freeness. Getting the 4 innovation points takes a lot of time, effort and sacrificing your girl's needs, while going for bug-freeness is easily done if your project is simply structured - as well as more predictable on the rating.

Again, not trying to hate, but to point out. Not trying to say it's bad either, just exploitable.
 
BlueScope":25dczfc5 said:
I didn't mean to sound negative or pessimistic... it's just what came to mind when looking at the criteria, and I thought I'd point it out ^^"

But yeah, what I meant with 'all you could get from innovation' is that there's 4 points for innovation and 4 points for bug-freeness. Getting the 4 innovation points takes a lot of time, effort and sacrificing your girl's needs, while going for bug-freeness is easily done if your project is simply structured - as well as more predictable on the rating.

Again, not trying to hate, but to point out. Not trying to say it's bad either, just exploitable.

It's a good system IMO. It's how my Uni operates with regards to programming coursework too. Basically, yes, you could max out bug free-ness by making something very basic. Or, you could max out innovation by making something spectacular that doesn't work at all. Those that are top class will max out both.

I don't think rewarding people for amazing innovation that completely doesn't work would be a good thing. :)
 
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