RDissonant
Member
Good Afternoon.
I'm Jeron, commonly referred to as a Swiss Army-Knife (Wonder why?) and I'm an artist/writer/mapper for an, as of yet unnamed, multiplayer online rpg, functioning entirely from the browser. (Note that the title is, of course, a working title.)
http://uldervei.phpmorpg.co.uk/template ... t_logo.gif[/img]
With flash-based systems coming into focus, and many of the primary systems (maps, inventory, equips, the works) functional, the amount of art in all its forms increases.
http://img68.imageshack.us/img68/9412/inventoryud9.jpg[/img]
current Inventory system. (Browser: Firefox)
With our small team, which was plenty for early stages, spread out across various jobs to make the game better, there's an obvious lack of artistic talent. I'm a fair spriter myself, but I am unsure if i could make a consistent job when dealing with larger images. Currently we've got an early version of an RPG-Maker XP system in beta, allowing us to use temporary tiles to test things out, while also keeping exploration and such familiar.
http://img239.imageshack.us/img239/7966 ... hot2hg.png[/img]
Note: This is an example map.
We intend to include a real-time fighting system, though it's still in early phases (and not the most important thing to focus on at this stage.) and we'll be needing a good deal of sprites to pull it off.
Spriters would be a great addition to the team; we'll be using standard Rpg-Maker sizes and a similar style, allowing easy edits, though we'll be going with seperating the head of the character (which will be modifiable on creation) onto various bodies equipped with armour, allowing more freedom in the look of your character.
http://img76.imageshack.us/img76/791/robespierredf6.png[/img]
Example Sprite
On top of spriters, we'll be needing people to splice tilesets together where needed (if using tiles that are not copyrighted) or to make entirely new ones. I'll help. of course.
Next to all that, there's the deal with art: we'll be needing a good flow of backgrounds, item art, and bosses, which we would like to be pretty unique. I'm sure we'll start with generic backgrounds like the current system, but having variety doesn't hurt anyone. Other roles, not mentioned here, are not as important to fill right now, but drop a line if you're interested in helping out. :grin:
Contacting us can be done either via the forums on http://phpmorpg.co.uk , via e-mail (sporkincarnate@live.nl) or adding the same to MSN for a conversation there. On AIM, my nickname is RDissonant.
Thanks beforehand,
Jeron
I'm Jeron, commonly referred to as a Swiss Army-Knife (Wonder why?) and I'm an artist/writer/mapper for an, as of yet unnamed, multiplayer online rpg, functioning entirely from the browser. (Note that the title is, of course, a working title.)
http://uldervei.phpmorpg.co.uk/template ... t_logo.gif[/img]
With flash-based systems coming into focus, and many of the primary systems (maps, inventory, equips, the works) functional, the amount of art in all its forms increases.
http://img68.imageshack.us/img68/9412/inventoryud9.jpg[/img]
current Inventory system. (Browser: Firefox)
With our small team, which was plenty for early stages, spread out across various jobs to make the game better, there's an obvious lack of artistic talent. I'm a fair spriter myself, but I am unsure if i could make a consistent job when dealing with larger images. Currently we've got an early version of an RPG-Maker XP system in beta, allowing us to use temporary tiles to test things out, while also keeping exploration and such familiar.
http://img239.imageshack.us/img239/7966 ... hot2hg.png[/img]
Note: This is an example map.
We intend to include a real-time fighting system, though it's still in early phases (and not the most important thing to focus on at this stage.) and we'll be needing a good deal of sprites to pull it off.
Spriters would be a great addition to the team; we'll be using standard Rpg-Maker sizes and a similar style, allowing easy edits, though we'll be going with seperating the head of the character (which will be modifiable on creation) onto various bodies equipped with armour, allowing more freedom in the look of your character.
http://img76.imageshack.us/img76/791/robespierredf6.png[/img]
Example Sprite
On top of spriters, we'll be needing people to splice tilesets together where needed (if using tiles that are not copyrighted) or to make entirely new ones. I'll help. of course.
Next to all that, there's the deal with art: we'll be needing a good flow of backgrounds, item art, and bosses, which we would like to be pretty unique. I'm sure we'll start with generic backgrounds like the current system, but having variety doesn't hurt anyone. Other roles, not mentioned here, are not as important to fill right now, but drop a line if you're interested in helping out. :grin:
Contacting us can be done either via the forums on http://phpmorpg.co.uk , via e-mail (sporkincarnate@live.nl) or adding the same to MSN for a conversation there. On AIM, my nickname is RDissonant.
Thanks beforehand,
Jeron