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Bridges.

This will sound stupid, but I really can't get it right.
I'm using a bridge in my game, I actually fused it with a couple of Tilesets, I want to be able to use as it should be used... I want to make possible for the player go beneath it and above, though I can't seem to get both functions working, it is either beneath or above, If I remember correctly using both was possible in 2k3, I can't seem to get right in XP.

I can't believe people at Enterbrain didn't thought that we would like to use both functions, so I believe there's a way to get it working right, I just don't know how to do it.

Can someone help me out here, please?
Thanks.
 
Do you know how priorities work on Tilesets? If so, it should be easy to explain. If not, send me your tileset and I'll use a screen capture to show you (if I can get it to work. I don't claim to be a MASTER! LOL)
 
What you want to do is set the priority of the part of the bridge you wish to be able to walk across to perhaps 2, through set the edge (the first tile of the bridge you step on) to 1. This way, the character can walk on the ground (which has no priority) up to 1 and then 2. I believe that will work. Just make sure your bridge is on layer 2 or 3. And, making them ceiling tiles MIGHT help, but I haven't worked with those. You might not be able to actually walk on ceiling tiles; I'm not sure.
 
PhoenixTilea":ipw645dj said:
What you want to do is set the priority of the part of the bridge you wish to be able to walk across to perhaps 2, through set the edge (the first tile of the bridge you step on) to 1. This way, the character can walk on the ground (which has no priority) up to 1 and then 2. I believe that will work. Just make sure your bridge is on layer 2 or 3. And, making them ceiling tiles MIGHT help, but I haven't worked with those. You might not be able to actually walk on ceiling tiles; I'm not sure.
That won't work. The only method possible without scripting is the tutorial that Dalton linked to.
 

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