Alright. The first thing I did was add a fisherman to the right bridge. That way you can't cross that one. You could have made a new event with a custom move route for the player to take, but it would have been a pain because of all of your screen movement (Which looks VERY VERY nice by the way. I'm extremely impressed at how amazing the scene looks!!)
Next, within your event, you used "Change battle BGM" This makes it so when you enter a battle, like the one after the cutscene, the music is changed to what you put. You needed to use "Fade BGM" and "Play BGM" On top of this, on the house up top in your map, you have three parallel processes. The very right one changes the background music. This is what keeps restarting your music. I took that out. And on your tint screen, I just dropped the sliders to around -100. I'm going to play test it and make sure you can still see though.
Next, "Change Encounter" doesn't need to be used at the moment. What this does, is make it so random encounters on your map can happen. Using battle processing works just the same with encounters on and off. Unless you meant for random encounters...... XD
Also, you have 4 characters in your party, and only one of them has a name. I'm assuming that you only want one character in the party. To fix this, you need to go to your database, then to the system tab. I just clicked on the three empty spaces under Melik and hit the delete key. This will remove the other party members, so they can't attack. Also, you do know that your Darklord enemy can't hurt you, nor can you hurt him, right? XD You gave him the option to do nothing on every turn. So every once in a while he will attack, or use fire, but almost 80% of the time he's just going to sit there. Not sure if you planned that so he's easier to kill or what, but you might consider just dropping the rating on his attack and fire attacks, then dropping his hp drastically. You can only do 1 damage on him since you have no skills whatsoever. lol.
And other than that I changed your map a little. It's quite creative, but has a few strange flaws. Nothing a little practice won't fix though. What's with all of the snowy graves in the water? If there's a story behind them, then keep them in there. If not, then maybe fix it somehow. I think players would ask questions about that. And to keep players from skipping events, that's all up to your mapping. You need to map your players into corners. I just added a wall that they can't cross, but there are much better ideas out there. Like trees and so forth. XP is better for mapping I think. But VX has it's ups too.
Here's your game back.
http://www.megaupload.com/?d=QUQNKIU4