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Better Cliffs for XP [WIP]

This resource uses material from the RPG Maker XP RTP, the license of which applies. The editor must be owned to use this resource, and it may only be used in software the license allows.

Progress so far. It's a bit of a mess at the moment as it's still in development. The aim is to create a cliffs tileset with a variety of different structures to be able to map with more effectively, with less blocky elements and more variation. Further, the number of colours used has been reduced from the RTP, as the RTP cliffs in question used dozens of different very close shades to accomplish very little.

akHX2H0.png


License/credits: RMXP RTP edits. Please give credit as Amy at HBGames.org, just HBGames.org, or something similar. Do not post these elsewhere.
 
Added another tile. I know it's only a simple edit, but I think it's a much more pleasing way to cross a cliff level than the alternative (right). Also trying out half-height cliffs to replace undulation tiles.

RhSshPZ.png
 
Cool stuff! While the new tiles look a lot more natural, though, I would suggest making more for variety, as the custom stairs might get a bit repetitive.
 
Well, basically the main one is I've been editing as if the RTP grass is just a splodge of green that can be cut and rehashed at will, but it's not just random green dots, it's actually shaped. That's why there's repetitive patterns anywhere I've edited it. I've done the same with the pattern on the flat part of the steps, need to fix both those issues.
 

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