Version: 1.2 # updated 25/02/2009
By: berka
Introduction
This is my ultimate version of video script. I saw that there are so many questions about the video scripts. I tried to make it as simple as possible.
Features
-fullscreen mode
-audio settings
-video resizing
-advanced video types support
-use is easier
-choice of the scene back
-film can be launched in a script or in an event
Screenshots
none
Demo
the demo
Script
Code:
#-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
# - Game_Film II - reloaded ^^
# par berka
# www.rpgmakervx-fr.com
#-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
# Rgss 1&2 v 1.2
#-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
# -Utilisation-
# write in an event, "call script" command
#
# #minimum required:
# [film] # essential !
# film = myfilm.avi # or mpg... name of file to read
#
# #optional configuration, order doesn't matter
# Put 4 coordinates or none!
# x = 12 # horizontal position
# y = 1 # vertical position
# w = 150 # film resizing: width
# h = 150 # film resizing: height
#
# full = true # fullscreen or not
# vol = 750 # between 0 & 1000 audio volume
# bass = 999 # between 0 & 1000 basses volume
# aig = 250 # between 0 & 1000 trebble volume
# ret = Scene_Map # return to Scene_XXX when the films ends
# #commands:
# key B to quit, C to pause the film
#-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
class Game_Film
def initialize(hash)
hash.has_key?(:film) ? film=hash[:film] : return
hash.has_key?(:x) ? @x=hash[:x]+" " : @x="0"
hash.has_key?(:y) ? @y=hash[:y]+" " : @y="0"
hash.has_key?(:w) ? @w=hash[:w]+" " : @w=""
hash.has_key?(:h) ? @h=hash[:h]+" " : @h=""
hash.has_key?(:vol) ? @vol=hash[:vol]+" " : @vol="1000"
hash.has_key?(:bass) ? @bass=hash[:bass]+" " : @bass="1000"
hash.has_key?(:aig) ? @aig=hash[:aig]+" " : @aig="1000"
hash.has_key?(:pos) ? @pos="at pos #{hash[:pos].to_i*1000} " : @pos="at pos 0 "
@ret='$scene='<<hash[:ret]<<'.new' if hash.has_key?(:ret)
@full=hash[:full] if hash.has_key?(:full)
@full&&dim_ecran !=[640,480] ? @plee="fullscreen " : @plee=""
@type=" "
@type=" type mpegvideo" if File.extname(film)==(".mpg"||".mpeg")
@type=" type avivideo" if File.extname(film)==".avi"
@nom='./Films/'+film
(p "fichier #{@nom} non trouvé";return) if !FileTest.exist?(@nom)
@film=Win32API.new('winmm','mciSendString','ppll','v')
lecture
end
def handle
jeu="\0"*256
ini=Win32API.new('kernel32','GetPrivateProfileStringA','pppplp', 'l')
ini.call('Game','Title','',jeu,255,".\\Game.ini")
return Win32API.new('user32','FindWindowEx','llpp','l').call(0,0,nil,jeu.delete!("\0"))
end
def lecture
v,t,status,pause=version,Time.now," "*255,false
@film.call("open #{@nom} alias FILE#{@type} style child parent "+handle.to_s,0,0,0)
@film.call("put FILE window at #{@x}#{@y}#{@w}#{@h}",status,255,0)
@film.call("setaudio File volume to #{@vol}",status,255,0)
@film.call("setaudio File bass to #{@bass}",status,255,0)
@film.call("setaudio File trebble to #{@aig}",status,255,0)
@film.call("play FILE #{@plee} notify",status,255,handle)
loop{sleep(0.1)
Input.update
@film.call("status FILE mode notify",status,255,0)
break if status.unpack("aaaa")=="stop".split(//)||Input.trigger?(Input::B)
if Input.trigger?(Input::C)
if !pause;@film.call("pause FILE notify",status,255,handle);pause=true
else;@film.call("play FILE #{@plee} notify",status,255,handle);pause=false
end
end
(t=maj(t))if v=='xp'}
@film.call("close FILE notify",0,0,handle)
@ret.nil? ? $scene=Scene_Map.new : eval(@ret)
end
def dim_ecran
lw=Win32API.new('user32','GetSystemMetrics','i','i')
return lw.call(0),lw.call(1)
end
def maj(t)
(Graphics.update;return Time.now)if t.sec<=Time.now.sec-9||t.min !=Time.now.min
return t
end
end
Dir.open("./Films") rescue Dir::mkdir("./Films",0777)
class Game_Interpreter;def eval(script);cmd_eval(script);end;end#rmvx
class Interpreter;def eval(script);cmd_eval(script);end;end#rmxp
def cmd_eval(script)
if script.include?("[film]")
hash={}
script.gsub!("[film]"){}
list=script.split("\n")
list.each{|e|e.gsub!(" "){};f=e.split("=");hash[f[0].to_sym]=f[1] if !f[1].nil?}
Game_Film.new(hash)
else;return Kernel.eval(script)
end
end
def version;FileTest.exist?('./Data/scripts.rvdata') ? 'vx': 'xp';end
def call_film(script)
version=='vx' ? i=Game_Interpreter : i=Interpreter
i.new.cmd_eval(script)
end
Instructions
puts this script above main and run the game first: a Videos directory will be created !
then add your videos files into.
and call the video with an event (call script) like this:
FAQ
example in an event's call script command
Code:
[film]
film = test.avi
aig = 999
bass = 0
Code:
script=<<__END__
[film]
film=test.avi
ret=Scene_Map
full=false
__END__
call_film(script)
Compatibility
I really don't know !
Credits and Thanks
Corwin & squall for the basic video script
Terms and Conditions
Free for using, but I need credits. Do not post this script anywhere without my permission !
enjoy,
berka