Battle World RPG has now started development
Brief
So this is my final push at this project. It started in the summer of 2003 as a point-and-click game about my brother and our friends in an adventure, it then moved onto RPG Maker XP as a parody of all RPG cliches out there. In 2008 it moved to VX as a more serious game and now it will enter full development as a complete game.
I am going to need a lot of help and support to get this off the ground, I am confident I can nail the programming and the writing is now set, everything else I am still in and out of meetings over, I know this project has had a terrible reputation in the past but it has certainly matured over 10 years, as I have too.
Thank you very much HBGames.org for giving me the skills to do this and teaching me the life lessons that I have poured into the story this game is about to tell.
Your help in producing this game is invaluable to me.
- Felix Jones
The World
Earth forgotten. Wars finished. Factions disbanded. Humanity dwindling.
The last battle of this world was fought too long ago to remember. Peace under a unified government was warmly welcomed and would have been everlasting.
The ark of man-kind; this is Solitude, a construct so great that it mystifies all of the great wonders of the world.
Solitude is a Quadrantal Niven-Ring, an artificial planet. This desperate construct took hundreds of years to complete, led by the greatest mind of the 3rd millennium; Julian Ambrose. Many died to construct it as the last-hope of the species and these deaths weighted on Julian's life until he was as immortal as his name had become to the Engineers of Solitude.
Many generations passed and knowledge of Earth was lost. Slowly, the population of Solitude began to decline.
No wars were fought as there were no soldiers being born. Something else was lost and it had affected the ability of the human race on Solitude to conceive.
The focus was turned to creation and governesses of Solitude rose to help nurture the planet back into fruition.
But the peace was disturbed by a meteor strike. Great diamonds began to fall from Where-the-Sky-is-High and beasts began to awake on the surface.
Story
You take the role of Gus, the leader of a mercenary company. Joined by Felix, his brother, and their friends; they are a company of hired-hands, there to investigate, travel the deserts, fly the skies and get paid for delivering a successful job.
They receive an anonymous job with a high payment to excavate a very specific section of one of the deserts. Upon returning with the knowledge gained from the excavation, they fly straight into a battle-zone over the capital city of Quadrant 3; Hound-City.
The team fly their airship, The Argon's Past, into the battle and they begin a long journey that spirals quickly into a world-spanning disaster and brings forth knowledge that was lost to the human race. But it is the knowledge lost to the individual members of the party that begins to tear at their mental stability and the panic the world is in slowly draws into the personal sense of each character in this play.
[Airship concept design (Big image)]
The Cleft of Dimension
The space between worlds and the place where all things lost end up. It is known about by the people of Solitude and it is feared. Those who can open the Cleft of Dimension are shunned (Generally all those who utilise the Darkness element, see below).
There is more to be understood about The Cleft of Dimension, no-one has seen it but everyone believes in it's existence.
Elements of Solitude - Reb'lance
The world of Solitude is in a state of balance between the Four Humors, if you don't know what they are; the humors are the elements of Fire, Water, Air and Earth.
What binds the elements is the unseen 5th and 6th elements; Light and Darkness.
The most holy of these elements is Earth.
Between the ages of 10 and 13, a child is Reb'lanced, a process where their alignment is pulled towards an element, the reason is because the elements are useful, being able to condense Water from air can help hydrate the towns that are built in deserts, being able to change the balance of Pressure can bend the weather to your will.
You can be Reb'lanced towards more than one element, creating a fusion of two halves. Wind + Water = Ice, Water + Earth = Plant, Water + Fire = Pressure.
Light and Dark cannot be combined for an unknown reason.
And each element comes with a guardian Phantom Beast.
Ancients of Solitude - Phantom Beasts
Just as the beasts rose with the diamond meteors, Phantom Beasts rose from the ancient mythologies that the people of Solitude held.
A Phantom Beast is born from belief that is so strong that it ties itself to an element and is pulled into existence through it's own conception and birth.
There are guardian Phantom Beasts who will protect anyone who aligns with their Humor along with Phantom Beasts who can be called down at will to give ancient knowledge or to throw destruction onto the battle field.
Phantom Beasts act as both the ability-learning system and as the summoned monster system.
Daedalus - "Jetpack" [Wind Element]
Called down from Where-the-Sky-is-High to drag their victims into the atmosphere before throwing them back down to the ground.
Gilgamesh - "Mesopotamia" [Light Element]
Summoned by piercing a hole into Where-the-Sky-is-High. The 'Ancient King' uses his strength to throw down destruction.
Golding - "Lord of the Flies" [Dark Element]
A giant anthropomorphic Sow with a necklace of thorns pulled tight around her throat. Born from a swarm of flies.
Gaia - "Absolute Hatred", "Absolute Fear" and "Absolute Destruction" [Earth Element]
This Phantom Beast has not been seen for many years, but it's spirit lives on and can slowly be summoned. Becoming more and more powerful as things become more dire...
Fenrir - Not yet named [Water + Air Element]
Ice wolf.
Hephaestus - Not yet named [Fire Element]
A guy with big cannons that shoots flaming balls of flaming fire at the flaming enemies.
Master of the Wind - Not yet named [Wind Element]
A pirate ship driven by a skeleton out of the clouds from Where-the-Sky-is-High. Might need to get extra permission for this one.
Unnamed rock thing - Not yet named [Earth Element]
A stone golem with a big fist. Punches the ground causing quakes.
Macintosh - "Memory and Judgement" [No Element]
Non-elemental damage. This Phantom Beast is born from a lost memory that first must be found.
Roc - "Thunder-bird" [No Element]
Summoned from a spark into the clouds. Roc will fly low over the enemy, trapping them in an electric mayhem.
The Argon's Past - "Not really a Phantom Beast" [No Element]
This uses the code for Phantom Beasts, but it's just the airship that can be called into battle to unleash a barrage of bullets and rocket fire at the enemy.
Yggdrasil - Not yet named [Earth]
Tree that sits on the edge of Valhalla. You will learn more about it once you get there!
Cherie - "Brown Owl" [Haven't chosen an element yet]
A giant toad with a lady on it that casts a status-alignment on the bad guys.
Dragons - "Aether Decay" [Light/Dark]
Not yet fully designed.
Brothers - "Duality" or "Gemini" [Ice/Earth]
Two stars that align and shoot a beam of Ice or Magma at the enemy.
More to come as they are further developed.
Called down from Where-the-Sky-is-High to drag their victims into the atmosphere before throwing them back down to the ground.
Gilgamesh - "Mesopotamia" [Light Element]
Summoned by piercing a hole into Where-the-Sky-is-High. The 'Ancient King' uses his strength to throw down destruction.
Golding - "Lord of the Flies" [Dark Element]
A giant anthropomorphic Sow with a necklace of thorns pulled tight around her throat. Born from a swarm of flies.
Gaia - "Absolute Hatred", "Absolute Fear" and "Absolute Destruction" [Earth Element]
This Phantom Beast has not been seen for many years, but it's spirit lives on and can slowly be summoned. Becoming more and more powerful as things become more dire...
Fenrir - Not yet named [Water + Air Element]
Ice wolf.
Hephaestus - Not yet named [Fire Element]
A guy with big cannons that shoots flaming balls of flaming fire at the flaming enemies.
Master of the Wind - Not yet named [Wind Element]
A pirate ship driven by a skeleton out of the clouds from Where-the-Sky-is-High. Might need to get extra permission for this one.
Unnamed rock thing - Not yet named [Earth Element]
A stone golem with a big fist. Punches the ground causing quakes.
Macintosh - "Memory and Judgement" [No Element]
Non-elemental damage. This Phantom Beast is born from a lost memory that first must be found.
Roc - "Thunder-bird" [No Element]
Summoned from a spark into the clouds. Roc will fly low over the enemy, trapping them in an electric mayhem.
The Argon's Past - "Not really a Phantom Beast" [No Element]
This uses the code for Phantom Beasts, but it's just the airship that can be called into battle to unleash a barrage of bullets and rocket fire at the enemy.
Yggdrasil - Not yet named [Earth]
Tree that sits on the edge of Valhalla. You will learn more about it once you get there!
Cherie - "Brown Owl" [Haven't chosen an element yet]
A giant toad with a lady on it that casts a status-alignment on the bad guys.
Dragons - "Aether Decay" [Light/Dark]
Not yet fully designed.
Brothers - "Duality" or "Gemini" [Ice/Earth]
Two stars that align and shoot a beam of Ice or Magma at the enemy.
More to come as they are further developed.
Characters
Gus
Gus is the party lead and the guy who keeps everyone moving. He is the character that you will become most familiar with as he will act as the main role for the player.
Town of origin: Osterly Village
Element: Earth
Equips: Heavy Blades
Felix
Felix is Gus' younger brother and is the one who keeps the business moving. Where as Gus presses everyone to keep going, Felix is the one who generally manages the company.
Town of origin: Osterly Village
Element: Ice
Equips: Skinny Blades
Andrew
Andrew was the first member of the party to be Reb'lanced as a child. Gus' confident and the clear-minded thinker of the party.
Town of origin: Osterly Village
Element: Light
Equips: Spears
Oli
Oli was never Reb'lanced, but he trained as a mechanic and then rejoined his childhood friends to form the company. He is the main pilot of The Argon's Past.
Town of origin: Osterly Village
Element: None
Equips: Shock-Stick tools
Ali
Ali was hired into the company as a sharp-shooter after Gus saw how good his aim with a specialised bow is during a job that the company was on. He hasn't spoken much about himself but he is loyal to the party.
Town of origin: ??? - Met on a mission in Holdorn
Element: Wind
Equips: Sniping Bows
Lloyd
Lloyd was picked up by the party during the commotion of the Hound City air battle.
Town of origin: ??? - Found during the battle of Hound City
Element: Darkness
Equips: Not yet set
Fred
Fred is good friends with Felix and used to join him, Gus, Oli and Andrew at an annual camping trip. Fred is very protective of his hometown and since the company was formed he had stayed at home, protecting it from the beasts that came during the diamond meteors.
Town of origin: Northfields
Element: Fire
Equips: Guns and lots of them
The Game Plan
The engine is built by myself specifically for scripting complete RPG games using 3D graphics, it is an absolute requirement that I get the engine finished by July (Otherwise I may fail my university degree) and this engine must come with a game-play demo, so you can expect a demo shortly after July next year, during this time I am looking for 3D artists to hire and composers to help me towards this demo.
I will also seek funding during this development time so the game can be completed, I'd like to dedicate my time to developing Battle World but I am a university student right now, what I am doing is developing the engine as part of university projects so I have time to deal with the game in my free-time (I also have a university module dedicated to this aspect too).
I am going to look at my funding options up until January, if I have to do a Kick-starter then so be it, but I will need something to show for that to be effective.
As part of this, I am doing weekly updates on the Battle World RPG website and will be posting development screenshots on Reddit's game development sub-reddit and YouTube videos on my personal channel, this is all to bring forward awareness so when the time comes the game will have a backing to help me convince potential investors for this game.
The engine I also plan to license out as a source of income to help get this finished, but that won't be enough.
Engine Features
Here's a feature-list:
- Network-based game engine - Uses client:server networking so the game has potential for multiplayer dungeon clearing servers or player versus player arena battles.
- 3D graphics - I've shown shots of this in the past, the game currently has 3D models, a shader system and a map loader so I can currently make lovely looking levels.
- Scripting engine - Using AngelScript, basically the entire story aspect of the game and ability to go from one map to another is relying on this scripting engine.
- Gamepad support - The Windows version will support gamepad and gamepads will hopefully come to Linux and OSX when I figure it out in the future.
- Mac and Linux support - The game already runs on Windows and Mac, Linux support needs work on but it should be easy.
- Steamworks support - I can't promise a Steam release until I have the funding and a Green Light, but I am baking the Steam API into the engine pre-emptively for if/when a Steam release is possible.
Game Features
- ATB system - Square's patent expired on it and it's very fun when you tweak the speed of things. If you find ATB a bore, don't worry, I've been thinking this through very thoroughly!
- Gameplay Settings - This is hard to explain, I am making it so you can choose between Speed-Run, Standard and Pro settings in the menu which will tweak the speed of battles and transitions and how inventory and money is managed, the Pro option makes random encounters feel like how you're used to them and the Standard settings will have some extra UI elements that will warn you of where the nearest enemy is so you can run away from the encounter. Pro will have back attacks, pincer attacks, surprise attacks, etc.
- A unique health system - Completely eliminates the scenario of "10hp, 2 steps from exit, encounter, death, load file with 10hp". You will always be at 100% *something* when you enter battle which will prevent you from dying, unless you make lots of bad choices and get hit too much, then HP will take a hit and put your party at risk.
- 4 character party - And you can switch party members when you want. Each character is unique with their weapon and element, but you can of course teach them different abilities.
- A story - I really worked hard on this one for about 5 years now from what it used to be. I had joined creative writing clubs and had developed something that seems huge, the story is very structured though, so developing a game around it (so far) has been easy.
- 3D camera - Lots of cameras to stare at the player running through fields, the world map, standing on trains and flying around showing off every angle in a battle
Here's a really old screenshot of some of the engine work.
And here's a not-so-old screenshot of the lighting system (Which is going to look awesome because it's a very unique system).
Comments, suggestions, criticism, everything below please.