Twin Matrix
Member
[RMXP]
I'm looking for a system fix. I'm using Cogwheel's RTAB, but what I need would work without the RTAB, too.
I'd like the battle turn count to be based only on the enemy's turns. So that everytime all enemies have made a turn, the battle turn count goes +1.
Reason for this is that if the player's characters take as many turns as there are allies/enemies in the battle, even if no enemy has made a turn, the battle count goes +1 which causes the enemy to lose timed actions when using the RTAB.
Thank you.
I'm looking for a system fix. I'm using Cogwheel's RTAB, but what I need would work without the RTAB, too.
I'd like the battle turn count to be based only on the enemy's turns. So that everytime all enemies have made a turn, the battle turn count goes +1.
Reason for this is that if the player's characters take as many turns as there are allies/enemies in the battle, even if no enemy has made a turn, the battle count goes +1 which causes the enemy to lose timed actions when using the RTAB.
Thank you.