Hello everybody!
I've thought of an idea for a battle system that uses the elements from shaman king, like the different forms of Spirit Control. These would be used in a Skills section of the battle, much like the simple skills that are already there, except they would change the battle graphic and stats depending on what spirit control they used.
Furthermore, I want to get rid of Hp and Sp and just use one single battle element, FP (furioku points) of which the enemy would be able to deal damage to it, but when spirit control is used it also takes away points from this.
On the spirit control subject again, I'd also like it to be broken, like when the enemy deals two or three attacks, or a certain amount of damage, the spirit control would 'break', making the stats and graphic revert to normal.
The problem is I completely suck at scripting, so I don't have a clue what to do with this...
I've thought of an idea for a battle system that uses the elements from shaman king, like the different forms of Spirit Control. These would be used in a Skills section of the battle, much like the simple skills that are already there, except they would change the battle graphic and stats depending on what spirit control they used.
Furthermore, I want to get rid of Hp and Sp and just use one single battle element, FP (furioku points) of which the enemy would be able to deal damage to it, but when spirit control is used it also takes away points from this.
On the spirit control subject again, I'd also like it to be broken, like when the enemy deals two or three attacks, or a certain amount of damage, the spirit control would 'break', making the stats and graphic revert to normal.
The problem is I completely suck at scripting, so I don't have a clue what to do with this...