Hi everybody!
I have this script:
It's working well until you are teleports to a new map.
than it's disapear and you can't see it again.
so what i'm asking is if there is a better system or you can fix it?
Thank you!
I have this script:
#-----------------------------------------------------------------------------
# Window Message Rewrite by Mac
#=============================================================================
class Window_Message < Window_Selectable
# Alias Message_Window initialize
alias message_window_init initialize
def initialize
message_window_init
self.opacity = 0
@message = Sprite.new
@message.bitmap = RPG::Cache.picture('Message')
@message.y = 0
@message.x = 0
@message.visible = self.visible
@message.opacity = 255
end
# Alias Message_Window update
alias message_window_upda update
def update
message_window_upda
@message.visible = self.visible
end
end
# Window Message Rewrite by Mac
#=============================================================================
class Window_Message < Window_Selectable
# Alias Message_Window initialize
alias message_window_init initialize
def initialize
message_window_init
self.opacity = 0
@message = Sprite.new
@message.bitmap = RPG::Cache.picture('Message')
@message.y = 0
@message.x = 0
@message.visible = self.visible
@message.opacity = 255
end
# Alias Message_Window update
alias message_window_upda update
def update
message_window_upda
@message.visible = self.visible
end
end
It's working well until you are teleports to a new map.
than it's disapear and you can't see it again.
so what i'm asking is if there is a better system or you can fix it?
Thank you!