Avera Chronicle
Introduction
After two years of fooling around with XP and VX, I've finally decided to seriously attempt to make a game in VX. Now that I have some progress and some screenshots, I see it's been moved to Project Discussion.
11/15 - I'm trodding along slowly. Today I touched up the story. I'm going to have a larger update and bump the topic once I get some character art from a friend.
10/02 - Now, about a month of progress later, I've added several screenshots and removed parts of the story now that it's in Project discussion.
Background Story
Characters
The Story
I am planning on having four parts to the game, so I'll be willing to spoil the first part for you.Â
Features
-RTP Graphics  :down:
-Currently 14-song soundtrack (can't stand most of the RTP music) of Vivaldi Sonatas and the Four seasons. If you know of any Vivaldi music that would fit a town, please name it. I neeeeed it to rid myself of the horrid RTP music. :wink:
-No random battles! :thumb:
-For the most part, well balanced enemies.
Alright, tell me what you think (Just don't stuff me in a tuba and beat me with a bag of wet cats).
Website
(it's pretty much the same as this post now)
Introduction
After two years of fooling around with XP and VX, I've finally decided to seriously attempt to make a game in VX. Now that I have some progress and some screenshots, I see it's been moved to Project Discussion.
11/15 - I'm trodding along slowly. Today I touched up the story. I'm going to have a larger update and bump the topic once I get some character art from a friend.
10/02 - Now, about a month of progress later, I've added several screenshots and removed parts of the story now that it's in Project discussion.
This is what I'd put on the first few pages of the manual if there was one.
For thousands of years, the continent of Avera has seen constant struggle.
   After two-hundred and thirty years of peace, tensions are building again between the two nations that occupy the continent. The Kingdom of Altilia and the Empire of Siaxa, after a fourteen day-long war twenty years ago, are now at each others throats, with the Altilian’s superior Navy and Siaxa’s superior Army, the two lands are locked in a cold war. The Emperor of Siaxa suddenly dies, leaving his twenty-year-old son to take his place.
   Only hours before his coronation, he flees the capital city, Sixas. Left with no emperor, the Head of the Imperial Senate, Cryranos, declares that if the young emperor does not return in two years, the Senate would declare one of themselves the Emperor, and Giusepher Lon Arian de Siaxa would lose his title to the throne.
   As soon as Cryranos’s address ended, Senator Tina Reial, the prince’s would-be Empress, also vanished without a trace.
   The two years is almost up, and there has been no trace of Giusepher or Tina. The people of Siaxa are skeptical of Cryranos, and suspect foul play. What has become of their beloved prince?
   Far north, a group of four orphans are searching for memories lost when one of them blacked out. There is someone trying to stop them in this endeavor.
   Meanwhile, the Queen of Altilia sends a messenger to Siaxa to investigate the disappearance of Giuseph and Tina.
   Two mysterious figures arrive by ship to the port in Girya City. Their purpose and origin is unknown, but they seem to know all of the answers.
   These nine souls’ destinies will forever be entwined.
For thousands of years, the continent of Avera has seen constant struggle.
   After two-hundred and thirty years of peace, tensions are building again between the two nations that occupy the continent. The Kingdom of Altilia and the Empire of Siaxa, after a fourteen day-long war twenty years ago, are now at each others throats, with the Altilian’s superior Navy and Siaxa’s superior Army, the two lands are locked in a cold war. The Emperor of Siaxa suddenly dies, leaving his twenty-year-old son to take his place.
   Only hours before his coronation, he flees the capital city, Sixas. Left with no emperor, the Head of the Imperial Senate, Cryranos, declares that if the young emperor does not return in two years, the Senate would declare one of themselves the Emperor, and Giusepher Lon Arian de Siaxa would lose his title to the throne.
   As soon as Cryranos’s address ended, Senator Tina Reial, the prince’s would-be Empress, also vanished without a trace.
   The two years is almost up, and there has been no trace of Giusepher or Tina. The people of Siaxa are skeptical of Cryranos, and suspect foul play. What has become of their beloved prince?
   Far north, a group of four orphans are searching for memories lost when one of them blacked out. There is someone trying to stop them in this endeavor.
   Meanwhile, the Queen of Altilia sends a messenger to Siaxa to investigate the disappearance of Giuseph and Tina.
   Two mysterious figures arrive by ship to the port in Girya City. Their purpose and origin is unknown, but they seem to know all of the answers.
   These nine souls’ destinies will forever be entwined.
Background Story
The land of Avera is where Avera Chronicle takes place. For two millenia before the story begins, it is a land of almost constant war.
Please note that Avera is a continent, not a world in itself. The world has had many names in its evolution within my mind, and none really seem to fit anymore. So for now, the world will be unnamed.
Please note that Avera is a continent, not a world in itself. The world has had many names in its evolution within my mind, and none really seem to fit anymore. So for now, the world will be unnamed.
http://www.rpgm.org/downloads/1180/Avera_Red_Mil.jpg[/img]
 For a long time, the four nations of Altilia, Tria, Davin, and Alix lived together in peace. That all ended when Siaxa declared, and eventually won its independence from the Kingdom of Tria.
   Siaxa became an empire, and in a short and relatively bloodless war, conquered the Republic of Davin. Siaxa, inspired by the stability of Davin, adopted the "Davin Assembly". The Senate was organized of the people’s favorite citizens and nobility. This quickly made the former Davineans warm up to their new country, making Siaxa the largest, most stable country.
   After a decade or two, the princess of Altilia eloped with a commoner and ran away to Siaxa. The Queen of Altilia demanded that they be turned over, the Emperor and the Senate unanimously refused. Altilia declared war on Siaxa. For the next few centuries, Siaxa and Altilia were in a constant state of war, many of which ended in stalemates. In one war, Siaxa claimed the strategically advantageous region known as Carmingia.
   Just when the flames of hatred between Siaxa and Altilia died down, Tria and Alix began to fight over territory disputes. This eventually caused Alix to build an impenetrable wall on the border. The wall was completed, and the wars eventually ended.
   After only a few decades of peace, a massive war began. The Prince of Siaxa was accused of the murder of an Alixter baron. The Trians then accused the King of Alix of killing the baron to settle a dispute between the dead baron and a neighboring region’s baron. Siaxa agreed with Tria, and banned together and declared war on Alix. Altilia came to Alix’s defense, and the two alliances fought together for many, many years until eventually, the people got fed up with the wars. The Siaxan senate and the Altilian parliament agreed to stop the fighting. Without allies, Tria and Alix quickly stopped as well.
 For a long time, the four nations of Altilia, Tria, Davin, and Alix lived together in peace. That all ended when Siaxa declared, and eventually won its independence from the Kingdom of Tria.
   Siaxa became an empire, and in a short and relatively bloodless war, conquered the Republic of Davin. Siaxa, inspired by the stability of Davin, adopted the "Davin Assembly". The Senate was organized of the people’s favorite citizens and nobility. This quickly made the former Davineans warm up to their new country, making Siaxa the largest, most stable country.
   After a decade or two, the princess of Altilia eloped with a commoner and ran away to Siaxa. The Queen of Altilia demanded that they be turned over, the Emperor and the Senate unanimously refused. Altilia declared war on Siaxa. For the next few centuries, Siaxa and Altilia were in a constant state of war, many of which ended in stalemates. In one war, Siaxa claimed the strategically advantageous region known as Carmingia.
   Just when the flames of hatred between Siaxa and Altilia died down, Tria and Alix began to fight over territory disputes. This eventually caused Alix to build an impenetrable wall on the border. The wall was completed, and the wars eventually ended.
   After only a few decades of peace, a massive war began. The Prince of Siaxa was accused of the murder of an Alixter baron. The Trians then accused the King of Alix of killing the baron to settle a dispute between the dead baron and a neighboring region’s baron. Siaxa agreed with Tria, and banned together and declared war on Alix. Altilia came to Alix’s defense, and the two alliances fought together for many, many years until eventually, the people got fed up with the wars. The Siaxan senate and the Altilian parliament agreed to stop the fighting. Without allies, Tria and Alix quickly stopped as well.
After the war finally ended, the Senate made one of the war’s most decorated generals, Sir Ryu Golde, a Baron.
   Baron Golde had an elaborate manor made and was given everything he ever wanted. However, he had an unhealthy obsession with gold. He pilfered much of the gold from Siaxa's treasuries, and sent many people to steal from other countries. His theives were so skilled, they managed to hoard almost half of the world's gold for their employer. Instead of paying these theives, he had them executed once he was satisfied with his riches. The baron hoarded all of the stolen gold for himself, plating his personal ship in it, as well as buying whatever he desired.
   Eventually, the senate caught on to his ring of international embezzlement. When the Siaxan military came to remove him, his estate was stripped to the walls, and he was nowhere in sight. He fled on his expensive ship for parts unknown, but the Altilian Navy soon tracked him down and in a long sea battle, accidentally sunk him, along with more than half of the four nations’ money.
   Luckily, a huge vein of Silver was found underneath the Alixter capital of Girya. After six weeks, the amount of silver mined tripled the original amount of gold. Alixter started minting the Argent, or silver piece, and sent it to the other countries for the rest of their gold.
   Baron Golde had an elaborate manor made and was given everything he ever wanted. However, he had an unhealthy obsession with gold. He pilfered much of the gold from Siaxa's treasuries, and sent many people to steal from other countries. His theives were so skilled, they managed to hoard almost half of the world's gold for their employer. Instead of paying these theives, he had them executed once he was satisfied with his riches. The baron hoarded all of the stolen gold for himself, plating his personal ship in it, as well as buying whatever he desired.
   Eventually, the senate caught on to his ring of international embezzlement. When the Siaxan military came to remove him, his estate was stripped to the walls, and he was nowhere in sight. He fled on his expensive ship for parts unknown, but the Altilian Navy soon tracked him down and in a long sea battle, accidentally sunk him, along with more than half of the four nations’ money.
   Luckily, a huge vein of Silver was found underneath the Alixter capital of Girya. After six weeks, the amount of silver mined tripled the original amount of gold. Alixter started minting the Argent, or silver piece, and sent it to the other countries for the rest of their gold.
http://www.rpgm.org/downloads/1179/Avera_Black_Mil.jpg[/img]
 Tria was the shortest in gold after the Baron’s schemes, and they moblilzed their navy to conquer Alix. Alix’s government officials were too busy with the silver mining to give the military any real money. Alix’s government was very unstable, and when Tria attacked, there was nothing that they could do.
   Tria became corrupt regarding the new money being mined, and refused to give it to the other two nations. Siaxa immediately declared war on Tria. This war lasted until the king of Tria died, and the new king promised to give the other countries silver again.
   Over the next millenium, many wars broke out between Tria and Siaxa, and Altilia constantly switched between sides (rumor was that it depended on who was sharing the queen’s bed at the time).Â
  Tria's government began to fail, and the Tetrarchy they had in power was overthrown by one of their own, Terrin Kia. She was adored by her people, despite her actions driving Tria into the ground. The final war ended in her death, and soon after, the fall of Tria and the growth of Siaxa into the largest nation in the world.
   For the next two hundred years, only one war took place between Siaxa and Altilia, the fourteen day’s war. Now the prince is missing and tensions are growing between Siaxa and Altilia. Could another war be right around the corner?
 Tria was the shortest in gold after the Baron’s schemes, and they moblilzed their navy to conquer Alix. Alix’s government officials were too busy with the silver mining to give the military any real money. Alix’s government was very unstable, and when Tria attacked, there was nothing that they could do.
   Tria became corrupt regarding the new money being mined, and refused to give it to the other two nations. Siaxa immediately declared war on Tria. This war lasted until the king of Tria died, and the new king promised to give the other countries silver again.
   Over the next millenium, many wars broke out between Tria and Siaxa, and Altilia constantly switched between sides (rumor was that it depended on who was sharing the queen’s bed at the time).Â
  Tria's government began to fail, and the Tetrarchy they had in power was overthrown by one of their own, Terrin Kia. She was adored by her people, despite her actions driving Tria into the ground. The final war ended in her death, and soon after, the fall of Tria and the growth of Siaxa into the largest nation in the world.
   For the next two hundred years, only one war took place between Siaxa and Altilia, the fourteen day’s war. Now the prince is missing and tensions are growing between Siaxa and Altilia. Could another war be right around the corner?
http://www.rpgm.org/downloads/1181/Avera_Post_Treia.jpg[/img]
In the two hundred years since the fall of Tria, life has been relatively peaceful.
The only war since was between Altilia and Siaxa, and lasted fourteen days.
Two years ago, the Emperor of Siaxa passed away, leaving his twenty year old son, Giusepher Lon Arian de Siax, to rule the entire empire. Six months later, a day before he was to be coronated formally as the offical emperor of Siaxa, he vanished without a trace.
The senate stepped in, and its leader, Cryranos, declared that if the emperor did not return within two years time, they would name one of themselves emperor, and Giusepher would never receive his throne.
Tina Reial, Senator and would-be Empress to the runaway prince, left to search for him and hasn't been heard from since.
The two years is almost up.
In the two hundred years since the fall of Tria, life has been relatively peaceful.
The only war since was between Altilia and Siaxa, and lasted fourteen days.
Two years ago, the Emperor of Siaxa passed away, leaving his twenty year old son, Giusepher Lon Arian de Siax, to rule the entire empire. Six months later, a day before he was to be coronated formally as the offical emperor of Siaxa, he vanished without a trace.
The senate stepped in, and its leader, Cryranos, declared that if the emperor did not return within two years time, they would name one of themselves emperor, and Giusepher would never receive his throne.
Tina Reial, Senator and would-be Empress to the runaway prince, left to search for him and hasn't been heard from since.
The two years is almost up.
   In the world, there are three types of energy: Produced, Dormant, and Potential Skill, and there are two ways to create, alter, or re-arrange enregy: by chemical/physical means or by magical means.
   Potential Skill is a generally unused energy within one's own body, an energy that can be tapped into by those who know what they're doing to make an individual stronger.
   Dormant energy is the energy that can potentially be used to create magic. It comes in many different flavors: Fire, Water, Electricity, Air, Earth, Light, and Dark. Every human has an element that determines what type of dormant energy the individual makes. Although there are many ways to assess a person's element, it is unknown how a person receives their element. A person can have a family full of Light elements and be a Dark element, and a person can have a family full of different elements and not receive one of their elements.
   Produced energy is the energy created from any magical or chemical (re)action. When a spell is cast, the produced energy becomes a spell.
   Magic uses Dormant energy and Produced energy to work. A person can focus this energy and force it to change into produced energy, then forcing said produced energy to alter the environment, such as setting fires, liquidizing water vapors, producing static, etc.. This requires training and practice, much like playing an instrument, and also like playing an instrument, a person can take spells made by others such as Fire (like playing a song) or make their own spells such as Katie's Flamme Rouge attack (like writing a song). However, unlike playing an instrument, a person can only learn magic of their element unless they wish to undergo rigorous training and meditation.
   Dark magic is quite different. Any person with any element can use dark magic, althogh those with the dark element fid it easier, and those with the light element find it insanely difficult. Instead of manipulating dormant energy, dark mages manipulate the negative energy given off by all living things. It is no surprise that the best dark mages in history had troubled childhoods! Dark magic allows manipulation of potential skill, casting of dark spells such as Fluxation or Gespenst, and the conjuring or summoning of puppets created from materials in the environment, from sticks to dust.
   Dark magic is very controversial, and many people beleive that it causes insanity. There are many who use it for good, but few have forgotten the sorcerers and warlocks of the Black Millennium who aided in the winning of wars, but eventually misused their powers, leading to self-destruction.
   Potential Skill is a generally unused energy within one's own body, an energy that can be tapped into by those who know what they're doing to make an individual stronger.
   Dormant energy is the energy that can potentially be used to create magic. It comes in many different flavors: Fire, Water, Electricity, Air, Earth, Light, and Dark. Every human has an element that determines what type of dormant energy the individual makes. Although there are many ways to assess a person's element, it is unknown how a person receives their element. A person can have a family full of Light elements and be a Dark element, and a person can have a family full of different elements and not receive one of their elements.
   Produced energy is the energy created from any magical or chemical (re)action. When a spell is cast, the produced energy becomes a spell.
   Magic uses Dormant energy and Produced energy to work. A person can focus this energy and force it to change into produced energy, then forcing said produced energy to alter the environment, such as setting fires, liquidizing water vapors, producing static, etc.. This requires training and practice, much like playing an instrument, and also like playing an instrument, a person can take spells made by others such as Fire (like playing a song) or make their own spells such as Katie's Flamme Rouge attack (like writing a song). However, unlike playing an instrument, a person can only learn magic of their element unless they wish to undergo rigorous training and meditation.
   Dark magic is quite different. Any person with any element can use dark magic, althogh those with the dark element fid it easier, and those with the light element find it insanely difficult. Instead of manipulating dormant energy, dark mages manipulate the negative energy given off by all living things. It is no surprise that the best dark mages in history had troubled childhoods! Dark magic allows manipulation of potential skill, casting of dark spells such as Fluxation or Gespenst, and the conjuring or summoning of puppets created from materials in the environment, from sticks to dust.
   Dark magic is very controversial, and many people beleive that it causes insanity. There are many who use it for good, but few have forgotten the sorcerers and warlocks of the Black Millennium who aided in the winning of wars, but eventually misused their powers, leading to self-destruction.
Characters
Evan Aldarin
Age: 21
Gender: Male
Element: Electricity
Specialty: Swords and Healing Magic
Role: He is a good tank and your main HP healer for a while. He knows a little Thunder magic, as well as a few enchanting spells.
A young man raised in an orphanage with seven other children by his older sister, Adele.
He is protective of his younger brother, Than, and argues with his girlfriend, Katie on a regular basis. Of the subjects of their arguments, his sub-par memory seems to be a common subject. Now that he has come of age, he often does strenuous work to help support the orphanage.
Age: 21
Gender: Male
Element: Electricity
Specialty: Swords and Healing Magic
Role: He is a good tank and your main HP healer for a while. He knows a little Thunder magic, as well as a few enchanting spells.
A young man raised in an orphanage with seven other children by his older sister, Adele.
He is protective of his younger brother, Than, and argues with his girlfriend, Katie on a regular basis. Of the subjects of their arguments, his sub-par memory seems to be a common subject. Now that he has come of age, he often does strenuous work to help support the orphanage.
Adele Aldarin
Age:34
Gender: Female
Element: Air
Specialty: Unknown
Role: She was known for her amazing Wind magic, but the fact that she's dead makes it quite difficult for that to be of any help.
The older sister of Evan and Than, she recently died in what seems to have been a freak accident. She was kind and caring, and raised her brothers as her own children, even to the point of nursing Than after their mother died giving birth to them. Not much else is known about her, for she never told Evan and Than about her past.
Age:34
Gender: Female
Element: Air
Specialty: Unknown
Role: She was known for her amazing Wind magic, but the fact that she's dead makes it quite difficult for that to be of any help.
The older sister of Evan and Than, she recently died in what seems to have been a freak accident. She was kind and caring, and raised her brothers as her own children, even to the point of nursing Than after their mother died giving birth to them. Not much else is known about her, for she never told Evan and Than about her past.
Thanatos Aldarin
Age: 16
Gender: Male
Element: Unassessed, but it is assumed to be dark.
Specialty: Conjuring
Role: He practices Conjuring, but it is only for emergencies that he uses it to fight. Eventually he will use his dark magic outside of battle to enhance the player's stats, finding hidden items, and even to heal the party!
Than spent the first eight years of his life extremely sick, unable to move. He learned to walk at age ten. He never played an important role in the orphanage "family" until Adele died, when he assumed all of Adele's duties. He practices the dark magic of Conjuring, in hopes that he can use the Puppets he conjures to do work or defend the children when Evan and Katie are away.
Age: 16
Gender: Male
Element: Unassessed, but it is assumed to be dark.
Specialty: Conjuring
Role: He practices Conjuring, but it is only for emergencies that he uses it to fight. Eventually he will use his dark magic outside of battle to enhance the player's stats, finding hidden items, and even to heal the party!
Than spent the first eight years of his life extremely sick, unable to move. He learned to walk at age ten. He never played an important role in the orphanage "family" until Adele died, when he assumed all of Adele's duties. He practices the dark magic of Conjuring, in hopes that he can use the Puppets he conjures to do work or defend the children when Evan and Katie are away.
Katilynn Dalma
Age: 20
Gender: Female
Element: Fire
Specialty: Swords and Healing magic
Role: The is the fastest character in the game and does decent damage with her fire magic early on. She also learns some status healing and disenchanting spells.
A young woman raised with Evan, Than, and her brother, Richard. She is kind of aggressive and has a thin patience. She loves Evan, but has difficulty showing it, and often insults his bad memory, often stating that Evan and Richard wouldn't last three days without her. Despite this, she loves Evan and Richard undyingly. When she's upset, this facade vanishes, revealing a scared little girl.
Being extremely in tune with the world, she often has visions of destruction at the hands of Than. What do they mean?
Age: 20
Gender: Female
Element: Fire
Specialty: Swords and Healing magic
Role: The is the fastest character in the game and does decent damage with her fire magic early on. She also learns some status healing and disenchanting spells.
A young woman raised with Evan, Than, and her brother, Richard. She is kind of aggressive and has a thin patience. She loves Evan, but has difficulty showing it, and often insults his bad memory, often stating that Evan and Richard wouldn't last three days without her. Despite this, she loves Evan and Richard undyingly. When she's upset, this facade vanishes, revealing a scared little girl.
Being extremely in tune with the world, she often has visions of destruction at the hands of Than. What do they mean?
Richard Dalma
Age: 18
Gender: Male
Element: Earth
Specialty: Long-Range Weaponry and Dark Magic
Role: He has the second best defense and agility in the game, his dark magic is limited early on, but he will eventually learn to summon powerful spirits.
Richard is Katie's little brother. Despite being of the Earth Element, he managed to learn Dark Magic, of which Katie is very skeptical. He was very attached to Adele, and even ran away when she died. When he returns, he is covered in blood and can not remember what happened. He is Than's best friend.
Age: 18
Gender: Male
Element: Earth
Specialty: Long-Range Weaponry and Dark Magic
Role: He has the second best defense and agility in the game, his dark magic is limited early on, but he will eventually learn to summon powerful spirits.
Richard is Katie's little brother. Despite being of the Earth Element, he managed to learn Dark Magic, of which Katie is very skeptical. He was very attached to Adele, and even ran away when she died. When he returns, he is covered in blood and can not remember what happened. He is Than's best friend.
Tina Reial
Age: 24
Gender: Female
Element: Water
Specialty: Spears and Healing Magic
Role: She has the second best Spirit and Attack in the game, and knows all healing magic as well as a little water magic.
Former captain in the Siaxan military, she is now a member of the Senate. Ever since the emperor, her fianceé, ran away, she has been missing as well.
Age: 24
Gender: Female
Element: Water
Specialty: Spears and Healing Magic
Role: She has the second best Spirit and Attack in the game, and knows all healing magic as well as a little water magic.
Former captain in the Siaxan military, she is now a member of the Senate. Ever since the emperor, her fianceé, ran away, she has been missing as well.
The Story
I am planning on having four parts to the game, so I'll be willing to spoil the first part for you.Â
The game begins a week after Adele's death. Evan and Katie decide to help Than practice his conjuring, and after winning, they leave to pick up groceries from town.
  Â
   After traveling through the forest, opening ancient gates left in the ground, the last remnants of a huge, ancient temple, they quickly arrive in town and recieve the groceries for free from the charitable grocer. They return to the orphanage just in time for dinner. After discussing the state of the two sick children, one of the children brings up Adele, only making Evan and Than fill with sorrow. Suddenly, the runaway Richard returns home, wounded. Evan and Katie mend his wounds, and try to ask him what happened.
   He doesn't remember.
   The next morning, the three decide to travel through the northern forest, where Richard last remembers being. Eventually, they come to a place where they get really lost. Eventually, they turn up at the clearing from which they entered the deceptive forest. The earth spirit that calls itself "Veida" gives them aid, and with this aid, they continue on through the forest.Â
   After coming to the entrance of a cave containing a magical teleporter to the other side of the mountains, they are impeded by a mysterious man who says he wants to stop Richard from remembering. He calls forth a powerful beast, which the party defeats, and they continue on.Â
   Eventually, they come to a dead end. Katie and Richard are suprised, as there was a town at that dead end not long ago. Katie feels that the man who wants to stop him is right behind the wall, and a little knocking proves that the wall is actually being conjured by a powerful dark mage.
   The three return home to get Than's aid in removing the wall. They remove the wall and travel into the cave. They eventually confront this stranger, who attempts to use his dark magic to destroy the four, but thanks to Richard's and Than's combined efforts, his magic fails, but instead sends Evan and Than to parts unknown.
   Evan and Than are in a cave somewhere in the world, unsure of where they are. Evan and Than are soon separated by a rock slide, and Evan sends Than to find Katie and Richard.
   Evan soon meets Tina Reial and Tara, the Queen of Altilia's emissary, who urgently need to get to Carmingia.
   Than meets up with Katie and Richard wondering about their fates, and says that they're both all right. Katie wishes to meet up with Evan in Tria, so they all decide to go to the small port of Cordava to hop on a ship.
   In town, they bump into a peculiarly dressed man, who looks like royalty, but he claims to be an eccentric traveler en route to Carmingia. When the trio gets to the port, they find that the port has been closed down, Unable to wait, they decide to take the dangerous mountain path. Katie sees Evan in Eunaea, and decides to have a carrier pigeon sent to him.
   The action switches to Evan, Tina, and Tara, where Evan receives the letter Katie sent to him. He replies, asking that they meet him in Carmigia, where he promised to take Tina and Tara.
   Evan and the ladies eventually reach the cave to Carmingia, and are stopped by a huge boulder. Tina suggests that they go to the volcano to dig up some Hellstone that was buried there. She explains its volatility, and Evan and Tara agree. They succeed in getting the Hellstone, and they douse it with water to destroy the boulder.
   The trio now leaves for the mountain path to Carmingia.  At the entrance, they meet Joseph, who invites himself into Katie's company. They traverse the path without any problems. Than decides to leave to find Evan.
   He meets Evan camped outside the cave where we left him. Than urges them to hurry up, and the four leave for Carmingia, also arriving without any problems.
   They all reunite in town, a happy reunion. Katie and Evan are together again at last, but Tina is ecstatic to see Joseph. She calls him something that shocks everyone, Giusepher!
   All of a sudden, Gildas appears in front of everyone. He says that they must all die to keep his master's loved ones safe. The party, not willing to give up, decides to fight. Evan, Katie, Richard, and Tina fight and defeat Gildas. Gildas refuses to say anymore, only that he did his part for his master. He then leaves and either runs away from Avera or commits suicide (I won't specify at this point).
   The party then realizes that there's something amiss and they vow to find out what it is.
   In the final scene, two strange people, a man and a woman, are leaving a port. They say to each other that they must stop "Those who would release Treia". The man says they must find the ones called Evan and Giusepher. The woman says that they should look in Carmingia. The two leave, and the credits for the first part roll.
Thus ends Part One.
  Â
   After traveling through the forest, opening ancient gates left in the ground, the last remnants of a huge, ancient temple, they quickly arrive in town and recieve the groceries for free from the charitable grocer. They return to the orphanage just in time for dinner. After discussing the state of the two sick children, one of the children brings up Adele, only making Evan and Than fill with sorrow. Suddenly, the runaway Richard returns home, wounded. Evan and Katie mend his wounds, and try to ask him what happened.
   He doesn't remember.
   The next morning, the three decide to travel through the northern forest, where Richard last remembers being. Eventually, they come to a place where they get really lost. Eventually, they turn up at the clearing from which they entered the deceptive forest. The earth spirit that calls itself "Veida" gives them aid, and with this aid, they continue on through the forest.Â
   After coming to the entrance of a cave containing a magical teleporter to the other side of the mountains, they are impeded by a mysterious man who says he wants to stop Richard from remembering. He calls forth a powerful beast, which the party defeats, and they continue on.Â
   Eventually, they come to a dead end. Katie and Richard are suprised, as there was a town at that dead end not long ago. Katie feels that the man who wants to stop him is right behind the wall, and a little knocking proves that the wall is actually being conjured by a powerful dark mage.
   The three return home to get Than's aid in removing the wall. They remove the wall and travel into the cave. They eventually confront this stranger, who attempts to use his dark magic to destroy the four, but thanks to Richard's and Than's combined efforts, his magic fails, but instead sends Evan and Than to parts unknown.
   Evan and Than are in a cave somewhere in the world, unsure of where they are. Evan and Than are soon separated by a rock slide, and Evan sends Than to find Katie and Richard.
   Evan soon meets Tina Reial and Tara, the Queen of Altilia's emissary, who urgently need to get to Carmingia.
   Than meets up with Katie and Richard wondering about their fates, and says that they're both all right. Katie wishes to meet up with Evan in Tria, so they all decide to go to the small port of Cordava to hop on a ship.
   In town, they bump into a peculiarly dressed man, who looks like royalty, but he claims to be an eccentric traveler en route to Carmingia. When the trio gets to the port, they find that the port has been closed down, Unable to wait, they decide to take the dangerous mountain path. Katie sees Evan in Eunaea, and decides to have a carrier pigeon sent to him.
   The action switches to Evan, Tina, and Tara, where Evan receives the letter Katie sent to him. He replies, asking that they meet him in Carmigia, where he promised to take Tina and Tara.
   Evan and the ladies eventually reach the cave to Carmingia, and are stopped by a huge boulder. Tina suggests that they go to the volcano to dig up some Hellstone that was buried there. She explains its volatility, and Evan and Tara agree. They succeed in getting the Hellstone, and they douse it with water to destroy the boulder.
   The trio now leaves for the mountain path to Carmingia.  At the entrance, they meet Joseph, who invites himself into Katie's company. They traverse the path without any problems. Than decides to leave to find Evan.
   He meets Evan camped outside the cave where we left him. Than urges them to hurry up, and the four leave for Carmingia, also arriving without any problems.
   They all reunite in town, a happy reunion. Katie and Evan are together again at last, but Tina is ecstatic to see Joseph. She calls him something that shocks everyone, Giusepher!
   All of a sudden, Gildas appears in front of everyone. He says that they must all die to keep his master's loved ones safe. The party, not willing to give up, decides to fight. Evan, Katie, Richard, and Tina fight and defeat Gildas. Gildas refuses to say anymore, only that he did his part for his master. He then leaves and either runs away from Avera or commits suicide (I won't specify at this point).
   The party then realizes that there's something amiss and they vow to find out what it is.
   In the final scene, two strange people, a man and a woman, are leaving a port. They say to each other that they must stop "Those who would release Treia". The man says they must find the ones called Evan and Giusepher. The woman says that they should look in Carmingia. The two leave, and the credits for the first part roll.
Thus ends Part One.
Features
-RTP Graphics  :down:
-Currently 14-song soundtrack (can't stand most of the RTP music) of Vivaldi Sonatas and the Four seasons. If you know of any Vivaldi music that would fit a town, please name it. I neeeeed it to rid myself of the horrid RTP music. :wink:
Woratana - NMS
Dargor - Advanced Files
Kylock - Light Effects
Lettice - Stat Distribution
Syvkal - Cogwheel Bars
Sandgolem - a whole bunch of random crap :crazy:
Myself - A Menu Edit  :dead:
Dargor - Advanced Files
Kylock - Light Effects
Lettice - Stat Distribution
Syvkal - Cogwheel Bars
Sandgolem - a whole bunch of random crap :crazy:
Myself - A Menu Edit  :dead:
-No random battles! :thumb:
-For the most part, well balanced enemies.
http://i107.photobucket.com/albums/m316/goldenryu9292/TitleScreen.png[/img]
This is my title screen.
http://i107.photobucket.com/albums/m316 ... stGate.png[/img]
Not exactly the best mapping you'll see, and those gates do get explained later on.
http://www.rpgm.org/downloads/1222/Menu.png[/img]
This is my menu edit. Do you like the windowskin?
http://www.rpgm.org/downloads/1218/World_Map.png
This is the first glimpse the player sees of the World Map.
http://www.rpgm.org/downloads/1219/Dungeon.png[/img]
This is the entrance to the first real dungeon. The color's gone!
http://www.rpgm.org/downloads/1220/Dungeona.png[/img]
It's actually just a linear dungeon with two paths to take in whichever order you please.
This is my title screen.
http://i107.photobucket.com/albums/m316 ... stGate.png[/img]
Not exactly the best mapping you'll see, and those gates do get explained later on.
http://www.rpgm.org/downloads/1222/Menu.png[/img]
This is my menu edit. Do you like the windowskin?
http://www.rpgm.org/downloads/1218/World_Map.png
This is the first glimpse the player sees of the World Map.
http://www.rpgm.org/downloads/1219/Dungeon.png[/img]
This is the entrance to the first real dungeon. The color's gone!
http://www.rpgm.org/downloads/1220/Dungeona.png[/img]
It's actually just a linear dungeon with two paths to take in whichever order you please.
Alright, tell me what you think (Just don't stuff me in a tuba and beat me with a bag of wet cats).
Website
(it's pretty much the same as this post now)