I gujess the title already explains it, I need a method to set the autotile's z-level. Here's what I've got so far...
It gives me an undefined method error for the command 'z' for the bitmap. Well, I have no clue why this isn't working, but that's where you guys come into play ^_^
Code:
for i in 0..6
autotile_name = $game_map.autotile_names[i]
@tilemap.autotiles[i] = RPG::Cache.autotile(autotile_name)
@tilemap.autotiles[i].z = -10 # my addition
end
It gives me an undefined method error for the command 'z' for the bitmap. Well, I have no clue why this isn't working, but that's where you guys come into play ^_^