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autorun feature not working

for some reason the autorun with set move route won't work :mad:

so if i went on a event then turned it on autorun went to set move route and put something like moveup moveup
ran the game and it would freeze and the game wouldn't respond, i couldn't even move my own character

however if i put some text before that it will run

does anyone know how i can get it too work ?
 
Only use Autorun for cutscene sequences where you don't want the player to have control over what's happening.

What you probably want to do instead is use Parallel Process. However, the move route probably still won't work correctly without changing a couple things.

It's important to understand how Autorun and Parallel Process work. In both cases, whatever actions are placed in the box for that event will LOOP (meaning they happen over and over unless otherwise specified). So if you set a move route and the first move is UP, the character is probably just going to keep moving up and up since the move route is being triggered over and over.

There are a couple ways to correct this. You can either activate a switch as the last action on that page, then make a new page and set that page's condition as the switch you set on the previous page. OR you could select "Erase Event" as the last event of the parallel process or Autorun event. Note that "erase event" only temporarily erases the event...the event will reappear upon re-entering the map. If this is undesired, then use a switch.

Sorry if that seems a little confusing. If you need more help, let us know.
 
It probably has something to do with not properly implementing a Autorun event. If you're using Autorun, try using Parallel Process instead. If it doesn't crash using that, you know that it's the Autorun causing it. (Autorun is very touchy and should only be used in special cases).
 

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