ok like i know alot of you have probably seen this in various games like Dungeon Seige or Diablo its where certain weapons give your character an attack range like 1-8 damage or 2-6 damage and so on well i was wondering if there was a script for rmxp that allowed you to make a weapon have an attack range instead of just a normal attack value and it randomizes like if you had a weapon with 2-6 attack range and the character has 20 strength then however the computer normally multiplys strength by atk then it rolls some kinda AI dice or something like that and it can roll 2,3,4,5 or 6 to apply damage
i know this is a very complicated script but can someone please tell me how i could go about doing this it would be greatly apreiciated
i know this is a very complicated script but can someone please tell me how i could go about doing this it would be greatly apreiciated