Ok I'm getting frustrated/desperate.
I'm using RTAB with Animated Battlers (heh).
I'm using non animated sprites (spritesheets) and replacing them with animations I make in the database which are much more dynamic and fluid). I use an 'invisible' sprite during the ATTACK POSE. Then use the character sprites with the Caster Animation of the Skill or Weapon, then Target Animation is the slashes and explosions and stuff.
The problem is that the order happens like this...
RUSH
slight pause (BAD!)
RETURN and Animations at the same time (BAD!) I set it up so that Target and Caster animations happen at the same time it's a variable inside RTAB that's easily altered. That part I want. However, I want the strage delay before the attack gone--I want the attack to happen as soon as my Character sprite reaches the Enemy. Then I want the sprite to STAY PUT until the animations finish, THEN return. I need the same thing to happen with RUSH in skills as well.
As I stated there will be a reward. If you can get this working to how I need It. I'll do a sprite sheet or a template that will match your style, or some other graphics thing you may need. On the contrary, If you can help me throughout this whole game, with all the scripting stuff I need. I PROMISE WITH ALL MY INTEGRITY AND DIGNITY, that I will be your spriting slave when I'm nearing completion on this. By the end, most graphics will be done anyway (they're getting there already), so I'd be eager to get back to spriting.
Please I'm desperate!!
Here is the file i'm working with so you can see what I mean...
BAM!
I'm using RTAB with Animated Battlers (heh).
I'm using non animated sprites (spritesheets) and replacing them with animations I make in the database which are much more dynamic and fluid). I use an 'invisible' sprite during the ATTACK POSE. Then use the character sprites with the Caster Animation of the Skill or Weapon, then Target Animation is the slashes and explosions and stuff.
The problem is that the order happens like this...
RUSH
slight pause (BAD!)
RETURN and Animations at the same time (BAD!) I set it up so that Target and Caster animations happen at the same time it's a variable inside RTAB that's easily altered. That part I want. However, I want the strage delay before the attack gone--I want the attack to happen as soon as my Character sprite reaches the Enemy. Then I want the sprite to STAY PUT until the animations finish, THEN return. I need the same thing to happen with RUSH in skills as well.
As I stated there will be a reward. If you can get this working to how I need It. I'll do a sprite sheet or a template that will match your style, or some other graphics thing you may need. On the contrary, If you can help me throughout this whole game, with all the scripting stuff I need. I PROMISE WITH ALL MY INTEGRITY AND DIGNITY, that I will be your spriting slave when I'm nearing completion on this. By the end, most graphics will be done anyway (they're getting there already), so I'd be eager to get back to spriting.
Please I'm desperate!!
Here is the file i'm working with so you can see what I mean...
BAM!