I am trying to make an active time bar system for a game. So far it works well except when it comes to the auto removing states, the system is not matched with the time bar because I hold the time bar charging when battler is restricted to make any action.
So I want to ask if there is any solution to match the remove_states_auto to a time bar system when it will hold the timer of a battler at that state, or I have to make an other time bar which is hidden for just doing a checking purpose for the timing of calling remove_states_auto.
Thanks all.
So I want to ask if there is any solution to match the remove_states_auto to a time bar system when it will hold the timer of a battler at that state, or I have to make an other time bar which is hidden for just doing a checking purpose for the timing of calling remove_states_auto.
Thanks all.