YouTube Channel: http://www.youtube.com/user/WWWGravityGamesCom
Facebook Channel: http://www.facebook.com/pages/Ascension-RPG/101274799939960?ref=ts
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System Screenshots:
gRaViJa":1jdl2pwk said:I take your critisicm very serious because i know you are a good game designer. A few of your point are certainly valid, some others i would like to respond too:
1) I just created the website and pages on YouTube and Facebook this week. The demo (which has about 3 hours of gameplay), will be released in a few weeks. I think this is the right moment to start being visible on the internet at least a little.
2) Yes, you are right about the writing. i already have someone who rewrites the more important dialogues in the game. But it's true i'll need someone who can check up on the entire game, i'll try to find that person.
3) I know the story sounds kinda cliche. I'm convinced the story in full is interesting and not unoriginal, but it doesn't show in that summary. I'll rewrite that summary so reflex the real story better.
4) It's not that Luke is a bully who steals other kids lunch money. He's just not really interested in school and he's kind of ignorant. I should rewrite his character description maybe.
5) Good tip, i'll do that
6) Sogna is a real name in Norway :p Anyway, i kinda understand what you're saying and i'll probaply change the name.
7) Tankentai is a pretty well known battle system for rmxp/rmvx. I changed the visual part a lot, added some extra systems etc. i mainly wrote that for people within the rmxp community and who mostly know this system. When i'll give this information to people outside the community i'll focus on it's mechanics.
8)It should be expected, but many rmxp games don't have a custom database, so it wa way to distinct this game from others.
9) The minigame discussion again :p I'm not sure what to do about this. i think i'll leave it in the game and see what the betatesters think of it
10) This is the only comment i do not understand... At all. The artist is in a well known art school in his last year, so he's not a beginner). Beside this game his working for different other (professional!) games and projects and as you can see he is even being featured in a well know magazine. Another example: he is the graphic designer for a cardgame called "Tarot in de herstelde orde". It will be released next year and will be sold in entire Europe. So far the feedback about the character art has been absolutely positive. I have faith in his skills too, so i will not ditch him.
11) That's actually a very intresting topic you touched. I'll think about releasing the game in smaller parts, actually i have been thinking about it since long myself. I also know that people come and go in a project, but i believe the 3/4 core members will not leave anytime soon.
12) 30 hours per game is a bit exgarerated. But still i think the entire story would take up to 30-40 hours of gameplay, so about 15-20 hours of gameplay per game. I already have 12 hours of gameplay actually finished.
Yes, i am ambitious and i do make misstakes, but i've been working on this for a pretty long time and i'm sure i'll never ditch it and that the game will be enjoyable. I have the vague idea you think i didn't think things through, but i did
1) Fair enough. I didn't really look at the dates.
3) Just don't emphasize the cliche elements when you advertise it. Focus on what's original.
4) Fair enough. I just didn't get that impression from his description.
6) Oh, really? I guess it just sounds odd to me then.
7) What about it makes it different from other games using Tankentai?
10) I'm not really sure what to say. I hate to burst your bubble, but that level of art quality really isn't up to par for a game.