Hi friends! :wink:
Welcome to my art dump.
I had a really rough year, so I didn't get to draw much. Most of this stuff is really old. I don't remember if I've posted my stuff here before though so it's probably new to you. If it isn't, I'm sure I'll eventually make more. Anyhow enjoy!~ :crazy:
Welcome to my art dump.
I had a really rough year, so I didn't get to draw much. Most of this stuff is really old. I don't remember if I've posted my stuff here before though so it's probably new to you. If it isn't, I'm sure I'll eventually make more. Anyhow enjoy!~ :crazy:
Some concept art for my RPG Maker game. Just general characters really. The robots are me using the X-Box 360's infamous hardware failure (Red Ring of Death) and turning it into an enemy to fight (RROD Model of Mechs). I tend to do that sort of stuff quite a lot. Other stuff is just random doodles, that can come out of something as simple as a stray line. Usually I just wind up with some illogical nonsense, but occasionally I wind up with something I like. The block guy at the end is kind of an example of that. I like the idea of a futuristic oil drills based on mosquitoes so I'll probably revisit that idea someday too. I also am constantly trying to find exciting new ways to draw a girl with very little if any clothing on.
![darkMillie.jpg](http://www.munk3yboy.com/Revolution/darkMillie.jpg)
![mytoss.jpg](http://www.munk3yboy.com/Revolution/mytoss.jpg)
![RRODConcepts.jpg](http://www.munk3yboy.com/Revolution/RRODConcepts.jpg)
![random.jpg](http://www.munk3yboy.com/Revolution/random.jpg)
![random2.jpg](http://www.munk3yboy.com/Revolution/random2.jpg)
![random3.jpg](http://www.munk3yboy.com/Revolution/random3.jpg)
![happyBlock.jpg](http://www.munk3yboy.com/Revolution/happyBlock.jpg)
I really hate making sprites, so I hardly ever do. I had more than this but I lost a whole load of stuff due to a hard-drive death a few months ago. Facesets are very heavily inspired by Xenogears. I'll have to redo them, since these are the only copies I currently have and they have nasty jaypeg artifacts. I think I want to go in a style that I can make more expressions easier anyway. I played through The Way series not too long ago again, and I really liked the extra punch changing the face expressions gives to the dialogue.
![Millie.gif](http://www.munk3yboy.com/Revolution/Millie.gif)
![Mytoss.gif](http://www.munk3yboy.com/Revolution/Mytoss.gif)
![FacesetFuror.jpg](http://www.munk3yboy.com/Revolution/FacesetFuror.jpg)
![FacesetMillie.jpg](http://www.munk3yboy.com/Revolution/FacesetMillie.jpg)
![FacesetMytoss.jpg](http://www.munk3yboy.com/Revolution/FacesetMytoss.jpg)
![FacesetSam.jpg](http://www.munk3yboy.com/Revolution/FacesetSam.jpg)
Like I said I hate spriting for whatever reason, and I really don't like the way mapping works in RMVX. It just has some features over XP that I do prefer, and since it has the panorama map option more realistically doable than it is in RMXP I'm probably going that route. So the first two are Panorama map tests. They're to get sort of used to the distorted perspective, and also just to see how far I can bend the grid before the collision detection starts to break down. The waterfall works out fairly well, which isnt' a surprise since I'm not pushing it much. The little tudor house test for the most part works ok too, except for the little fence. I think in RMXP it would work since it has directional passage control, RMVX is only a yes or no per square unfortunately. So, I'm still testing things. Others are half-assed landscapes. I think they're really boring to do, but occasionally I'll force myself to do one, because I'm far weaker in that area than I am doing characters.
![Beach-Map.jpg](http://www.munk3yboy.com/Revolution/Beach-Map.jpg)
![PanoramaTest2.jpg](http://www.munk3yboy.com/Revolution/PanoramaTest2.jpg)
![Valley.jpg](http://www.munk3yboy.com/Revolution/Valley.jpg)
![Forest.jpg](http://www.munk3yboy.com/Revolution/Forest.jpg)