First off, thanks Sephiroths Spawn for the tutorial from Asylum, it helped me finger out how to add the base stats I needed....
IN ruby, is it faster to...
access from an array(which I cant figure out yet) for preexisting values
Do the math on the spot
Utilize a large select case statement for 8 base stats with about 5 subordinate stats beneath it...
The whole
ie
Case @actore.int
When > 50 and < 60
SP_Bon = 6
sp_damage_bonus = 24
Prim_projec_hit% = Prim_projec_hit% + 1
sp_recover = 2
Melee_Hit% = melee_hit% +1
When
WHEN
else
end
IN ruby, is it faster to...
access from an array(which I cant figure out yet) for preexisting values
Do the math on the spot
Utilize a large select case statement for 8 base stats with about 5 subordinate stats beneath it...
The whole
ie
Case @actore.int
When > 50 and < 60
SP_Bon = 6
sp_damage_bonus = 24
Prim_projec_hit% = Prim_projec_hit% + 1
sp_recover = 2
Melee_Hit% = melee_hit% +1
When
WHEN
else
end