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Army System/War System

Okay, First off I know this can be done with events but I feel Scripts could make this far better and run smoother.

Alright, this is basicly a rock, paper, scissors style battle system, though it's not really a battle system either. for those that have played Suikoden, or the RM2k version, Legion Saga, you know well what I'm talking about, but for those that don't(and thats probably most of the scripters here) I shall do what I can do describe what it is while telling you what I'd like the script to do. Also, just to make a point get across. I DO NOT NEED THIS, I'd like it, but don't need it.

Now, The screen is basicly a field map(perferably a battle background) with two armys on either side of the screen, at the top is the names of the armys and health bars, The health bars of course simulate how many soldiers each army has left to use, if all soldiers are dead then that armys dead. simple as that.

Below the main screen(the one showing the background and armys) is a menu and a play-by-play type of area. the Menu holds the commands for your army as well as a fourth command for help and tips. the play-by-play area is merely just there for the end of each turn to state who did what(such as charge) and how many soldiers they lost from the attack.

Each turn takes place with you the player choosing one command from the menu, the commands are as follows, Charge(Sword Attack/Melee Attack), Arrow(Bow Attack/Ranged Attack) and Magic(Staff Attack/Ranged Attack). after you've choosen your command for your army the computer will randomly(unless the scripter can find a better way) picks one of the three commands for its army. then the turn begins, If both sides pick the same command, both sides attack with that command but the damage is lessened due to the fact that they used the same command, however, if say Army A uses charge and Army B uses Arrow, then Army A will charge Army B and take little to no damage where as Army B will take a ton of damage since Archers are weak against Swords.

The commands work like Rock, Paper, Scissors, Sword Beats Arrow, Arrow Beats Magic, and Magic beats Sword.

Now for the graphics, it's basicly two pictures for each, the Charge one would have the army with their swords up, then down, Archers would have the same, one picture with the bows ready the second with the bows aimed, And same with the mages.

Now for the fun stuff, I'd like the players army to be defined by a variable, since in my game you can gain more troops by doing quests and playing special mini games. the enemy army can be defined either the same way(if its easier) or another way(which ever is easier). When the one side has been defeated, then a results screen pops up saying, Victory, how many troops you have left, how many troops you defeated(up to the scripter). That of course is if you win the battle, otherwise it goes straight to the game over screen.

I hope I've made it all clear and understandable. if it isn't please let me know and I'll try to clear it up as much as possible. I hope this gets done cause I think it'd be a really interesting and cool system, if anyone has suggestions for like add-ons or such, by all means submit them.
 
It was requested before the hack by me. this is merely a repost in hopes that those that took the request are reminded and are still working. if not, in hopes that someone else might take up the challenge of it.

BUMP!
 
Lockheart...hmm you seem to be my wife(joking).
In anyways, i am too lazy for your really cool idea but alas i am working on
Final Fantasy: Eternal Freedom project so until then. I am unable to do scripts
for requesters('requesters'? did that word ever exist??).
 
I was going to post a request like this just this morning. If someone would do this, it would be really of GREAT use.

I know that someone else, also, was making a Suikoden fangame and that they had planned to introduce a similar system too. I don't know what happened to them, though.
 
I'm in the process of getting a Japanese tactical battle system, working and configurable. I just have one last thing to get working, which is the most important thing.

If that's what you were looking for, just wait until I get it up.

Peace,
EiB
 
Leonharts;112034 said:
Lockheart...hmm you seem to be my wife(joking).

Come again?!

everythingisbleeding;112153 said:
I'm in the process of getting a Japanese tactical battle system, working and configurable. I just have one last thing to get working, which is the most important thing.

If that's what you were looking for, just wait until I get it up.

Peace,
EiB

No, I don't want a tactical battle system, if you've played Suikoden 1 then thats the style of war system I'm looking for. Basicly I just want one screen and two armies on each side that, if both charge(sword) then they run into each other, if however one fires arrows then arrows will shoot up from one army and rain down on the other, same for magic. it's basically what I stated in my post.

Thank you all for your interest in my request, now we just need someone to do it.
 
Lockheart;112190 said:
Come again?!



No, I don't want a tactical battle system, if you've played Suikoden 1 then thats the style of war system I'm looking for. Basicly I just want one screen and two armies on each side that, if both charge(sword) then they run into each other, if however one fires arrows then arrows will shoot up from one army and rain down on the other, same for magic. it's basically what I stated in my post.

Thank you all for your interest in my request, now we just need someone to do it.

or in few words, its in some way a rock-paper-scisors game.
but scisors is attack
rock are magic
paper are arrows


n yeah there are special attacks, n u can c the armies attack each other with the correspondin command.

hard to explain, better if u have played suikoden
 
*Rocking my head*

Which system?

What you don't see is the camera pans left and right to the two different armies... sorry.

This design would add the entire party's stats into a single 'army' battler and the enemy troop's stats into an opposing 'army' battler... somehow. Some extra work on design needed.

Again, it's rock/paper/scissors. Winners score hits, losers takes damage and ties deliver roughly equal damage to both armies. And you MAY have SPECIAL functions like 'Spy on Enemy' or 'Heal Troops' that you can do in place of an attack.http://hometown.aol.com/Der%20VVulfman/ ... ts/LS2.png[/img]
More of a tactical system since you have to move your battlers within attack range to actually attack the enemy, and the only type of attack you can do is the 'CHARGE' attack. You cannot attack enemies except those in the same row... none above or below. But, you can shift/transfer soldiers from one army platoon into another, retreat and guard (taking 1/2 damage if attacked).http://hometown.aol.com/Der%20VVulfman/ ... ts/LS3.png[/img]
Both require some serious work... aspirin... beer... rootbeer...

And some feedback on layout design'd be nice.

Lockheart":3tt8zbov said:
No, I don't want a tactical battle system, if you've played Suikoden 1 then thats the style of war system I'm looking for. Basically I just want one screen and two armies on each side that, if both charge(sword) then they run into each other, if however one fires arrows then arrows will shoot up from one army and rain down on the other, same for magic. It's basically what I stated in my post.
Oh... yeah... the first one. But how would you want the menu/window system?

Surprised anyone still has copies of those games? Guess you could still do it with [events] since I have THAT code.

I'm in no way an expert at battlesystems... just one HELLUVA tinkerer. Hey guys, the Rock-Paper-Scissors one seems fun!!! I recommend having a separate battlesystem that you could call in a script like
Code:
script: $scene = Scene_War.new(1)
where 1 would mean troop #1 (so the total stats of all troop members are used for a battle). Your choice of course.
 
DerVVulfman;126899 said:
*Rocking my head*

Which system?

What you don't see is the camera pans left and right to the two different armies... sorry.

This design would add the entire party's stats into a single 'army' battler and the enemy troop's stats into an opposing 'army' battler... somehow. Some extra work on design needed.

Again, it's rock/paper/scissors. Winners score hits, losers takes damage and ties deliver roughly equal damage to both armies. And you MAY have SPECIAL functions like 'Spy on Enemy' or 'Heal Troops' that you can do in place of an attack.http://hometown.aol.com/Der%20VVulfman/ ... ts/LS2.png[/img]
Both require some serious work... aspirin... beer... rootbeer...

And some feedback on layout design'd be nice.

Oh... yeah... the first one. But how would you want the menu/window system?

Well the menu would appear at the bottom much like LS2, but the display for the armies health/units would be displayed in each corner on it's respected side. for example the left side would have it's symbol/flag and then it's number of HP/units left, same would go for the right side(usually the players side)

The screen wouldn't need to scroll but if it could if needed. I think that covers it, if not give me a shout and hopefully I don't miss it again this time.
 
Being worked on, but not by me.

I have it on good authority that someone else familiar with the Suikoden series is making a series of systems based on the game. :thumb: And his topic was bumped too. :D

As it stands, this topic really doesn't need anymore bumps. Just be on the lookout for a 'Suikoden' series of scripts. ;)
 

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