I'm in too, it's a nice motivation to keep working on my game (made in rmxp). Although I'm not sure if I have 2 hours a day as I have school and work, but I'll see how far I'll come.
I won't release too much material (at least not in the first days), as everything will change and I don't want to spoil everything from the start
As a last note I'd like to say that I probably won't completely finish the game this month, but I hope to be able to release some kind of demo.
Story
I already have a story in mind, and some of it (mainly introduction) is already written down. Details will follow later, prolly this weekend.
Gameplay
The Game will feature a custom ABS, puzzles, dungeons. (It will probably resemble the legend of zelda sometimes, because that's the main inspiration :P)
I already have a story in mind, and some of it (mainly introduction) is already written down. Details will follow later, prolly this weekend.
Gameplay
The Game will feature a custom ABS, puzzles, dungeons. (It will probably resemble the legend of zelda sometimes, because that's the main inspiration :P)
- The Pixelmovement I have clashes with my own scripts, going to need some help with this.
- Will eventually need to request some sprites (characters), I think (maybe I can do some myself)
- LoZ Skyward Sword... (I'm sorry, but I AM going to play this (probably a lot :sad: ))
I won't release too much material (at least not in the first days), as everything will change and I don't want to spoil everything from the start
Recent Updates":10duvv8j said:November 3rdDay total: 2.5 hours
- More Scripting, added a nice feature to the titlescreen
- Changed and fixed Saving/Loading
- Got the bare skeleton of the ABS working (yay, finally! have been working on this for a very long time) The only things missing are graphics, database data, scripts for certain items and visual effects
November 2ndDay total: 2 hours
- Scriptinggg, finished a method regarding animating and made some minor fixes (1hr)
- Worked on some abs graphics (15 min)
- Added a neat (aestethic) feature to the loading screen, have something similar planned for the title screen... (30 min)
- Planned and started a script that should improve fps later on (15 min)
November 1stDay total: 2 hours
- Improved Scene Map structure and with that finally finshed an important part of the ABS (and other small scripting) (1hr)
- Changed the loading screen, nearly finished (not the final graphics yet) (1 hr)
Pre-November
November 2nd
November 3rd
- A bunch of scripting done way before this, basicly the main structure of the game (will not count this towards the hours)
- Improved Scene Map structure and with that finally finshed an important part of the ABS (and other small scripting) (1hr)
- Changed the loading screen, nearly finished (not the final graphics yet) (1 hr)
November 2nd
- Scriptinggg, finished a method regarding animating and made some minor fixes (1hr)
- Worked on some abs graphics (15 min)
- Added a neat (aestethic) feature to the loading screen, have something similar planned for the title screen... (30 min)
- Planned and started a script that should improve fps later on (15 min)
November 3rd
- More Scripting, added a nice feature to the titlescreen
- Changed and fixed Saving/Loading
- Got the bare skeleton of the ABS working (yay, finally! have been working on this for a very long time) The only things missing are graphics, database data, scripts for certain items and visual effects
As a last note I'd like to say that I probably won't completely finish the game this month, but I hope to be able to release some kind of demo.