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Arcan

Aran

Member

http://img144.imageshack.us/img144/9104/arcanrmxpimagehq5.png[/img]
by Aran[/FONT]




-:- SYNOPSIS -:-[/FONT]

What once was a peaceful nation is suddenly cast into a horrific terror the night Princess Keara is kidnapped and the royal Queen Ilya is found in front of her husband's grave as a petrified stone statue.  Such odd and terrible occurrences engender a perilous fever that scourges the Araunian Nation, leaving them distraught and insecure in their homes.  The most prevalent notion that seems to cloud the people's minds is the mystery of the culprits and the most they can suspect is a terrorist attack from the neighboring nation of Geminiccus.  But where and when did the Geminiccans acquire such magicks?  When did their caliber of skill leap so high without snagging the Araunian eye?  Their umbral thoughts and apprehensions begin to wane the Araunians' spirits to a degree that their hollow religion is unable to nurture.  What shall become of their Queen?  What shall become of their Princess?


-:- HEROES -:-

Kyran ::. [M] http://img136.imageshack.us/img136/3063 ... agebq1.png[/img]
Race ::. Arcan
Age ::. 21
A former Araunian Knight of the 1st Leo rank that was discharged on rather 'vague' reasoning.  His skill entails his arrogance when he is forced to break the bounds of his silence, but he is fairly caring.  He frequently has the desires to be with his lady--the princess of Araunian herself, but his relinquished status has deprived him of the ability to quench his hunger.

Keara ::. [F] http://img85.imageshack.us/img85/8868/k ... ageta9.png[/img]
Race ::. Arcan
Age ::. 21
The royal princess of Araunia, heir to her mother Queen Ilya and deceased father, King Vigilus.  She resents her stepfather, King Jaccal, and has done so since she was 10 years old when her mother re-married.  Her resentment towards him has kindled a deviant mentality within her that has driven her to do a myriad of un-royal deeds and has even led her into the embrace of an impoverished backland soldier, named Kyran.  One night she is kidnapped and is left with only horrific images that plague her mind.

Jeremiah ::. [M] http://img50.imageshack.us/img50/4969/j ... ageeo9.png[/img]
Race ::. Human
Age ::. 68
His past is a mystery that only he holds.  All that is truly known of him is that he is a veteran of the Penance War--one of the few humans to survive such a diverse war.  However, he has suffered some physical loss, including his left eye.  He now resides in Helmya, basking in the solace of the rural environment.

Demus ::. [M] http://img261.imageshack.us/img261/7374 ... agelj7.png[/img]
Race ::. Arcan
Age ::. 22
He is the seventh generation of the highly renowned Relic Keeper Jarai, which has awarded him citizenship of Araunia and a shack in a backwater village called Helmya.  Day in and day out he contemplates leaving the village to explore his potential, but lacks the funds that will dismantle the shackles that inhibit him.  Until that day comes he continues to live out the tradition of Jarai Legacy by protecting the village and training the un-skilled.

Re'Kudo ::. [M] http://img139.imageshack.us/img139/3583 ... agead4.png[/img]
Race ::. Drow / Dark Wood Elf
Age ::. 786
A freaky witch doctor from an anonymous carribean island in the southwest archipelago of Ardana.  For many centuries he has trained himself in the art of the linguistic magicks, rituals, alchemy, ethereal readings, etc.  His age has made him somewhat senile and bitter, but then so has his alcoholic status.  The upset of the nation's balance drives him nearly from his home for inquisitive reasons, but he needs his ticket to actually leave.  Then he meets Kyran...


-:- OTHERS -:-
Jaccal ::. [M] http://img213.imageshack.us/img213/4669 ... ageth9.png[/img]
Race ::. Arcan / Dark Wood Elf
Age ::. Unknown
1. King of Araunia.  2. stepfather of Princess Keara.  His demeanor seems dark and suspicious to those in his presence whereas his suggestions are only whispers in the Queen's ear in front of her board of viziers on a regular basis.  His character even shows a sense of lasciviousness to his female subjects.  Of late he has only been secretive, even to Ilya.  His personal discharge of one particular soldier was rather sudden and odd.

Sampson ::. [M]
Race ::. Arcan
Age ::. 22
The average village ne'erdowell that always seems to bridle the prevailing.  He thrives on competition, which has only helped him to constitute a strong distaste for those better than him.  He would only lunge for the opportunity to surpass them.  However, with the late events his demeanor has changed; darkened.


-:- FEATURES -:-
  • Side View Battle System (SV-BS)
  • Dashing Feature
  • Swimming Feature
  • Climbing Feature
  • Checkpoint Feature
  • Intricate Scenes
  • Some (Not All) Unique Sprites

-:- Gameplay -:-

Character Development
The characters will develop via a system much like the Sphere Grid of FFX or the License Board of FFXII.  More elaborately, there will be no levels through which your characters grow stronger after attaining a certain amount of points, but rather by reaching (or purchasing) nodes that augment something (i.e. Attack, Strength, Magic, etc.).  Through this system you will acquire battle skills, immunities, whatever.  The specifics of this system have yet to be finalized.

Field Skills (FS)
With the progression of the game you?ll find certain oddities about the terrain, i.e. ridges in tall sediment that lead up to plateaus upon which you'll see treasure chests, or random punctures in the ground.  That treasure chest can only be acquired by using the Climb FS to scale the ridged wall and you can widen the punctured ground to enter the underground with the Dig FS.  Other FS's such as Dash and Swim and more will be features as well.

-:- Battle System -:-

Visible Enemies
To hell with random battles that only annoy you with their randomness!  Your enemies will be visible unless they?re hiding in the grass to pounce upon you (varying feature XP) and will commence battle upon contact with you. Some enemies may be faster than others, some slower.  A possible feature may even be the Field Skill Stun, which will make the enemy freeze in place and will disable battle with them upon contact.

Side-View Battle System
The Battle System definitely will NOT be the default.  Why?  Because it's ugly to me!  Furthermore, the animated hero figures should be more attractive to the eye.  Unfortunately, this system will probably prolong a demo (one with battles at least).

Blowback Baby!
In battle there will be a feature called Blowback in which case upon inflicting a critical the enemy may be knocked out of the screen and forced to forfeit their turn.  The greater the difference between the attacker's strength and the victim's weight, the higher the chance you'll blow them back.  Furthermore, Blowback is a status ailment, which could go for better or worse.  In a worse-case-scenario, some enemies may be immune to Blowback (i.e. bosses).  A lovable feature, I think!

-:- Puzzles -:-

Like any good 2-D RPG (key word: good), Arcan will posses some intricate puzzles that will take possession of your time for a good ten to sixty minutes *lol*.  The puzzles will match the environment, in which case you will more than likely end up using the tools of your surroundings to complete the puzzle.  They'll be fun.


-:- RECRUITMENT -:-
Arcan: the Official Recruitment Thread

If you'd like to join the team, follow the link directly above!  Help is always appreciated.


-:- SCREENSHOTS -:-
http://img108.imageshack.us/img108/7946/openingscenescreen1mq3.th.png[/img]http://img155.imageshack.us/img155/7585/openingscenescreen2co0.th.png[/img]http://img509.imageshack.us/img509/7900/openingscenescreen3gw9.th.png[/img]http://img142.imageshack.us/img142/2971/prettyscreenxf8.th.png[/img]
 

Sles

Member

stryderblaze;331842":10dbti6y said:
i agree but at the bottom of his post he said he will be adding more

Which brings up an interesting point. Why make a post that you haven't fully written? It's not like a multi-step tutorial. You should think how people react to seeing a synopsis and some characters, and then "Adding More". Basically, they click X or Back or something to get them off the post right away without reading. So, that should be thought through before posting next time.
 

Aran

Member

BloodSpawn, stryderblaze, the synopsis is only supposed to give you a brief summary of the story/game and is not meant to be long and drawn out. BloodSpawn, notice that I've been on this site a while (and the one before it) I know what I'm doing =P. No, it's not going to make someone try to get off my page as fast as they can, because, first off, its brand new. If anything seeing the "ADDING MORE" will make them return later to see what else I have posted. So please don't try to attack me with your mild flaming. You forget that you're a leaf poke'mon (by your avatar) and that playing with fire will only hurt you 2x more than normal. AND I'M SEPHIROTH (by my avatar ^^)!!

No seriously, I do know what I'm doing.
 
Aran;331875 said:
BloodSpawn, stryderblaze, the synopsis is only supposed to give you a brief summary of the story/game and is not meant to be long and drawn out. BloodSpawn, notice that I've been on this site a while (and the one before it) I know what I'm doing =P. No, it's not going to make someone try to get off my page as fast as they can, because, first off, its brand new. If anything seeing the "ADDING MORE" will make them return later to see what else I have posted. So please don't try to attack me with your mild flaming. You forget that you're a leaf poke'mon (by your avatar) and that playing with fire will only hurt you 2x more than normal. AND I'M SEPHIROTH (by my avatar ^^)!!

No seriously, I do know what I'm doing.

Your last sentence is negated by the everything else in your post. :p

Looks alright. Might critique it fully when the rest's up.
 

Sles

Member

Well, I would like to point out that I did join this forum in December 2006 with the account Totti. But, that still doesn't make me have been here as long as you have, but I've been around the block more than a couple times, and am just trying to help you out with constructive criticism. Sorry for trying to be helpful.

About your synopsis, I didn't say it was too short, I just said it was a bit hard to understand due to the changing of writing perspectives. That's all.
 

Aran

Member

stryderblaze, you seem pretty sharp. Not to brag at all, I didn't really have to look at that thread to know all of those things--seriously. I do know that its bad not to have any images and a title that has "Working Title" in it--that's what stopped me from posting before with my previous project. BUT! I figured being in "Early Projects" I hoped to gain the benefit of the doubt, or whatever. Plus, I plan to have images up within tonight and tommorow night.

EDIT
Luminier said:
Your last sentence is negated by the everything else in your post.
How so?

BloodSpawn said:
Well, I would like to point out that I did join this forum in December 2006 with the account Totti. But, that still doesn't make me have been here as long as you have, but I've been around the block more than a couple times, and am just trying to help you out with constructive criticism. Sorry for trying to be helpful.
I remember your avatar. And I do thank you for "trying" to help, though your method of helping seems a bit harsh. And I'm sensetive in a vicious type of way (like Rye used to be, remember?) to that.

BloodSpawn said:
About your synopsis, I didn't say it was too short, I just said it was a bit hard to understand due to the changing of writing perspectives. That's all.
I know you didn't say it was short. I'm saying a synopsis can sort of jump from perspective to perspective, though I feel like mines didn't even "jump".
 

Aran

Member

(Edited previous post)
@stryderblaze: yeah, I thought so when I was writing it. See, I copied and pasted it from Word, which made the text smaller when I was writing it, but when I posted it seemed normal on my computer. I'll change the size =P.
 
Wow, Aran. I am actually impressed. I guess all those questions I answered for you over the last year really have paid off.

The systems you have outlined seem ambitious, but as long as you work them into your game in a meaningful and useful way, they will be top notch. Especially the Field Skills, and Blowback. Although, I think Knockback is a better term.

My suggestion to you is to not get too overly ambitious, set yourself reasonable goals and accomplish them regularly.

Also, regarding the advancement system. While the License/Sphere boards are critically acclaimed as being top notch, balancing them is by no means an easy feat. Even SquareEnix screwed up with the License Board system and reconfigured it in the International release of FF12.

There are some main problems with the system, which I will outline as follows and hope you keep in mind while developing yours:

1. Differentiating between characters. If all characters can be built the same, and with the same level of ease, it promotes "Power-Housing" your characters. This was common in FF12, where people would make Heavy-Armor, Sword+Shield using White Mages with Protect/Shell/Bubble at all times. The Sphere Grid in FF10 does it one better, by placing all the characters in different areas of the boards and limiting their ability to travel across it. Making it much more difficult to make the power-house characters.

2. Balancing. If it is possible to simply rush through the board for the best abilities and bonuses, there is a serious problem. Again, big issue in FF12, not so much in FF10 (Lock Spheres were great for this.)

3. Reasoning. Why are the characters able to develop in this way? FF12 and FF10 both did this well, FF10 less so. In FF10, the Spheres were a huge part of the world, but why characters developed with them was not well documented. In FF12, the Judges controlled much of everyday life in Ivalice, and just like in FFTA, there were lots of rules which had to be followed. The Licenses were not "training" required to use the item (like many a web-comic jested about,) but instead Permission to use them from the Judges, which was a great idea in my opinion.

As long as you keep perspective, and produce something wonderful, I will be very impressed. But make sure not to dig yourself a grave that you can't fill.
 

Aran

Member

Prexus;332044":2ek7i4u8 said:
Wow, Aran. I am actually impressed. I guess all those questions I answered for you over the last year really have paid off.
Thank you!

Prexus;332044":2ek7i4u8 said:
The systems you have outlined seem ambitious, but as long as you work them into your game in a meaningful and useful way, they will be top notch. Especially the Field Skills, and Blowback. Although, I think Knockback is a better term.
"Knockback" fits, :P and thanks again.

Prexus;332044":2ek7i4u8 said:
Also, regarding the advancement system. While the License/Sphere boards are critically acclaimed as being top notch, balancing them is by no means an easy feat. Even SquareEnix screwed up with the License Board system and reconfigured it in the International release of FF12.

There are some main problems with the system, which I will outline as follows and hope you keep in mind while developing yours:

1. Differentiating between characters. If all characters can be built the same, and with the same level of ease, it promotes "Power-Housing" your characters. This was common in FF12, where people would make Heavy-Armor, Sword+Shield using White Mages with Protect/Shell/Bubble at all times. The Sphere Grid in FF10 does it one better, by placing all the characters in different areas of the boards and limiting their ability to travel across it. Making it much more difficult to make the power-house characters.
I agree, though balancing each character will take a bit of time. I do have a strategy for doing so, though. Unfortunately, I have yet to intensify my scripting ability so I will probably rely on someone else mostly... I'll do only what I can code-wise.

Prexus;332044":2ek7i4u8 said:
2. Balancing. If it is possible to simply rush through the board for the best abilities and bonuses, there is a serious problem. Again, big issue in FF12, not so much in FF10 (Lock Spheres were great for this.)
Agreed. I felt like if you simply kept training at the beginning of FF12 and gained enough lisences you could get all of the licenses at once :P (unless there was some limiting factor).

Prexus;332044":2ek7i4u8 said:
3. Reasoning. Why are the characters able to develop in this way? FF12 and FF10 both did this well, FF10 less so. In FF10, the Spheres were a huge part of the world, but why characters developed with them was not well documented. In FF12, the Judges controlled much of everyday life in Ivalice, and just like in FFTA, there were lots of rules which had to be followed. The Licenses were not "training" required to use the item (like many a web-comic jested about,) but instead Permission to use them from the Judges, which was a great idea in my opinion.
I definitely agree. In fact, I plan to incorporate all the features of my game into the story--or, give them a logical reason behind why the features are the way they are going to be.

Prexus;332044":2ek7i4u8 said:
As long as you keep perspective, and produce something wonderful, I will be very impressed. But make sure not to dig yourself a grave that you can't fill.
You got it!
 
this game looks really good bro. The storyline seems a tad bit cliche, but then again, some cliche things are awesome, if done right, so I wouldn't worry. Your mapping skills look really good, as does your spriting. My favorite character is Re'Kudo. That guy looks like he has sage-awesomeness up the ass. Keep up the good work. I have my eye on this one
 

Aran

Member

Yeah, the story is actually, the typical "save the princess", but then again its not my main story ;D.  But thanks for the compliment and yes, Re'Kudo does have a serious magical wedgy, XD.  I have my eye on your project, too ;D.

EDIT: Somebody, tell me.  Does Keara not look incredibly sexy?!
 
This is looking good! I'm seeing some nice sprites and some awesome screens.

However, your story synopsis is challenging to read. I had to go over it 3 times before I got anything out of It. But when I did get it It was good!
 
A character named Keara. Nice name, easy enough for me to remember ^_~

Your mapping is lovely and as stated the story is ever so slightly cliched BUT when done well enough it will not matter. And as you stated that isn't the main part of your story. And the fact that it seems to be an evil stepFATHER, instead of the generic stepmother tells me even more than I think you got what it takes to pull it off.


I'll be keepin' an eye on this.
 

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