I don't know if this has already been discussed if so please link me to a good post or tutorial.
I am making a system where you can walk into monsters and not just random encounters. Details are in my sig. I have it all figured out except a few things for which I am about to ask.
1) Is there a way to make the programming "get" the direction facing of the character and the monster --- then if for example the player is caught from behind he gets into a penalty battle?
Also if that's possible, in battle events what's a good triggering to use for penalties and player advantages?
2) I have them to disappear when you win a battle , i.e. set Self Switch A. on the next page, when switch A is on, it waits 999 frames then turns off switch A, effectively respawning it.
Is there a better method to do this? Because I think it will only wait 999 frames when the player is on the map of the event.
3) Is there a way to easily animate the PC swinging his weapon by pressing a button and if the monster is struck the player has advantage?
4) Is there a way to customize the monster's movement route better? For example I want to set it so that it sets a random direction as a variable, then moves in that direction 3 times, randomizes the variable again etc so the random movement is more smooth.
Much appreciated.
I am making a system where you can walk into monsters and not just random encounters. Details are in my sig. I have it all figured out except a few things for which I am about to ask.
1) Is there a way to make the programming "get" the direction facing of the character and the monster --- then if for example the player is caught from behind he gets into a penalty battle?
Also if that's possible, in battle events what's a good triggering to use for penalties and player advantages?
2) I have them to disappear when you win a battle , i.e. set Self Switch A. on the next page, when switch A is on, it waits 999 frames then turns off switch A, effectively respawning it.
Is there a better method to do this? Because I think it will only wait 999 frames when the player is on the map of the event.
3) Is there a way to easily animate the PC swinging his weapon by pressing a button and if the monster is struck the player has advantage?
4) Is there a way to customize the monster's movement route better? For example I want to set it so that it sets a random direction as a variable, then moves in that direction 3 times, randomizes the variable again etc so the random movement is more smooth.
Much appreciated.