Perihelion
Sponsor
"brain: an apparatus with which we think we think."
-- ambrose bierce
Welcome to the project thread for my cyberpunk adventure/puzzle game, Apparatus. If you think this looks a lot like my old project, Paradigm Shift, you're right! It's been retitled.
I'm glad you asked! First, this game features 100% original graphics done by yours truly. Second, it's got fairly original gameplay: you control two characters in tandem to solve puzzles and kill enemies. Finally, it has a nifty cyberpunk setting! Global society has more or less collapsed, leaving the world to the whims of tin-pot dictators, powerful corporations, and most notably inscrutable superintelligences.
I know you were going to scroll to the pictures first, so let me save you the trouble.
As you can probably tell, I'm going for a retro atmosphere with SNES-style graphics. I intend to offer a choice between playing at 100% or 200% resolution, assuming I can figure out how to make it work. This is 200%, obviously.
Ever played the GBC Zelda games? Sort of like that, except you control one character with each hand. Expect both puzzles and killing shit. The puzzles themselves will vary, but expect both cerebral challenges and tests of your reflexes. Everything is real-time, so you'll often have to do two things at once.
The characters themselves will probably rotate a bit as you go through the game, and each one has several unique abilities. Most will have both combat and non-combat applications, and you'll acquire more as you go. Controls are fairly simple--you have four direction keys, plus an ability trigger, per hand--but you can open a menu to pause the game and switch to different abilities. The skills themselves vary from guns and cracking security codes to grappling people with your metal tentacle arms (yes, metal tentacle arms) or controlling robots.
Gameplay example! You have to get through a corridor, but the corridor is lined with nooks full of security bots. These bots will come out and attack you if you trip a sensor. They'll squish you if you try to fight them, but behind each one is a console that disables them, so you can lure the bot away with one character while the other runs into the nook and activates the console. Or, if you have the robot control ability, you can take one over and make it fight the others!
If you're curious, I'm developing this in Game Maker.
I won't go into too much depth here, but much of the game centers around collectives, which are basically hive minds with or without AI involvement. There are many different types with different strengths, weaknesses, degree of stability, and so on. In general, without very careful setup and psychological screening of potential components, collectives are highly unstable. That said, the sum is greater than the parts, and wiring so many people so closely together lets them breach all kinds of barriers on their cognitive abilities and form a new entity that is vastly more intelligent than its individual members. These also tend to be really weird, both in the way that dogs don't understand human actions and because such complex entities are prone to destabilization and insanity without lots of filtering. It's frequently impossible to tell from their behavior whether they've gone mad or just have an alien agenda. AI also frequently absorb each other and join or create collectives.
This game is going to have a fairly intricate plot, but I'm making an effort to keep cutscenes and dialogue to a minimum as much as possible. Much of the character development will happen through optional side quests. If you play the game straight without doing any optional stuff, it'll make perfect sense, but you'll lack a deeper understanding of events you might have gotten otherwise. I don't want to spoil anything, so I'm not going to say more at this time.
I'm going to release this in chapters. If I actually manage to finish this and it doesn't suck, I may compile it all, add extra content, and sell it, but it'll be free up until that point. I'm not particularly planning on going commercial, but it's a possibility.
I'm not actively looking for help at this time, but at some point before the first release, I'm going to need someone to make me about three MIDIs: a creepy dungeon theme, a battle theme, and a boss theme. I'd like these to be done in a kind of futuristic-sounding electronic style. If you think you can do this, hit me up with some samples, although you may want to wait until I'm further into the development process. It's definitely not urgent now since I have some MIDIs that will work just fine as placeholders, and besides, I'm kind of a flaky asshole. Aside from that, feed me your ideas and bug me to work on this.
Anneka. Moe's fanart inspired me to sketch her again, but the fanart is much nicer. One of these days I'll draw character art that isn't lazy, maybe.
Ten. Note that the helmet design has changed since I drew this.
Fanart by the wonderful Moxie. :shades:
Fanart by the talented Makasu!
Any questions? I'll be happy to answer. I'd also love any ideas you have for the game, especially puzzle ideas. I think the gameplay mechanic I have is really flexible and has a lot of potential, but I don't have tons of specific puzzle ideas yet.