Hello, I am messing around learning RGSS. I am trying to make a AP skill system. I have it setup so that when the player learns the skill it is sent to a array called reserve_skills. these skills cannot be used by the player until they are bought using AP, which is obtained in battle. I have gotten up to the point where you can gain ap form enemies but I am having trouble with giving the skills an "AP Cost". I would like something like:
when "Skill Name" = x "AP Cost" = y (if that makes sense.)
here is a link to my other thread: http://www.rmxp.org/forums/showthread.php?t=30690
when "Skill Name" = x "AP Cost" = y (if that makes sense.)
here is a link to my other thread: http://www.rmxp.org/forums/showthread.php?t=30690